]> git.smokeofanarchy.ru Git - space-station-14.git/commit
Zombies won't attack Initial Infected (#38128)
authorSyaoranFox <99053675+SyaoranFox@users.noreply.github.com>
Sat, 14 Jun 2025 00:56:57 +0000 (10:56 +1000)
committerGitHub <noreply@github.com>
Sat, 14 Jun 2025 00:56:57 +0000 (17:56 -0700)
commit0518be5d38c5316f8c4d280fa3964648bb93ca22
tree49922dab56f4d2abc13c218c3f09e782e80bf231
parentdeb92514d3fd944988611886e4aa61f2fc2d7a99
Zombies won't attack Initial Infected (#38128)

* Added Zombie faction roles everywhere that makes sense for initial infected to be associated with Zombies.

* Adding faction component to round start zombie. (not hopeful)

* Removed stupid attempts and added zombie faction component to the zombie system when the player is given the ability to force themself to zombify.

* Changed use of "zombie" for ProtoId<NpcFactionPrototype>

* Update Content.Server/Zombies/ZombieSystem.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Update Content.Server/Zombies/ZombieSystem.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Removed faction component from ZombieOutbreak event. Shouldn't cause problems with the event as II gets component with their ability to self zombify.

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Content.Server/Zombies/ZombieSystem.cs