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MeleeSoundComponent Working With 0 Damage (#24872)
authorBixkitts <72874643+Bixkitts@users.noreply.github.com>
Sat, 3 Feb 2024 01:00:14 +0000 (02:00 +0100)
committerGitHub <noreply@github.com>
Sat, 3 Feb 2024 01:00:14 +0000 (12:00 +1100)
commitb98dc669741a3e5199e9fa03d82703821ab5284c
treeba1b17310e7e6e8d1d5fc4b7c08604baf9e04a11
parent3ffa15ce3434f84012785c696c7d403bf3574f17
MeleeSoundComponent Working With 0 Damage (#24872)

* made hit sound logic potentially better

* Function already tries all fallbacks, no reason to return bool

* NoDamageSound execution path
Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs