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Super Bonk Smite (#22413)
authornikthechampiongr <32041239+nikthechampiongr@users.noreply.github.com>
Mon, 18 Dec 2023 19:39:23 +0000 (21:39 +0200)
committerGitHub <noreply@github.com>
Mon, 18 Dec 2023 19:39:23 +0000 (14:39 -0500)
commitbf2b441192036e34b4bf2c325c4c678cf8e8531c
treea0f08c7fba061e682b74b94a19117d1a0a22c634
parent27308915f101d8d848552988373fd48ed1ab3511
Super Bonk Smite (#22413)

* Added the Super Bonk smite. It teleports the player from table to table
in the game and bonk their head into them. Also smashes them into glass
tables.

* Stopped using a timer and now instead use Comp + System. Also added proper logging impact.

* Fixed name inconsistency

* Admin CL which I forgot

* Made it funnier

* Moved basically all logic to the system and added a light version that stops when you die

* Hopefully made YAML Linter stop bullying me

* Removed fun(Glass tables no longer get smashed when the target is bonked over them)

General opinion seems that it would cause too much collateral damage. I kinda agree.

* Adressed reviews
Content.Server/Administration/Components/SuperBonkComponent.cs [new file with mode: 0644]
Content.Server/Administration/Systems/AdminVerbSystem.Smites.cs
Content.Server/Administration/Systems/SuperBonkSystem.cs [new file with mode: 0644]
Resources/Changelog/Admin.yml
Resources/Locale/en-US/administration/smites.ftl