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Fixes hitscan weapons not respecting reflectTypes (#34203)
authorruddygreat <53099277+ruddygreat@users.noreply.github.com>
Sun, 13 Apr 2025 11:42:03 +0000 (12:42 +0100)
committerGitHub <noreply@github.com>
Sun, 13 Apr 2025 11:42:03 +0000 (21:42 +1000)
commitf61bbebb7ffde7161c90cd46ec02b02882b86145
tree83018cc49fbf573600c8704bd5223434c544bd98
parent555c0d343797622ac5a689f7d7186e51ca8844f3
Fixes hitscan weapons not respecting reflectTypes (#34203)

* removes otherwise unused events that broke reflectType

* that last one broke everything. this actually fixes it

* minor cleanup

* move some stuff around for optimisation

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Co-authored-by: Ruddygreat <ruddygreat1@gmail.com>
Content.Shared/Weapons/Reflect/ReflectSystem.cs