FirstStatusLabel.Text = firstMsg;
SecondStatusLabel.Text = secondMsg;
- EjectButton.Disabled = !state.DiskInserted || state.Status == NukeStatus.ARMED;
+ EjectButton.Disabled = !state.DiskInserted || state.Status == NukeStatus.ARMED || !state.IsAnchored;
AnchorButton.Disabled = state.Status == NukeStatus.ARMED;
AnchorButton.Pressed = state.IsAnchored;
ArmButton.Disabled = !state.AllowArm || !state.IsAnchored;
if (component.Status == NukeStatus.ARMED)
return;
+ // Nuke has to have the disk in it to be moved
+ if (!component.DiskSlot.HasItem)
+ {
+ var msg = Loc.GetString("nuke-component-cant-anchor-toggle");
+ _popups.PopupEntity(msg, uid, args.Actor, PopupType.MediumCaution);
+ return;
+ }
+
// manually set transform anchor (bypassing anchorable)
// todo: it will break pullable system
var xform = Transform(uid);
if (xform.Anchored)
{
_transform.Unanchor(uid, xform);
+ _itemSlots.SetLock(uid, component.DiskSlot, true);
}
else
{
_transform.SetCoordinates(uid, xform, xform.Coordinates.SnapToGrid());
_transform.AnchorEntity(uid, xform);
+ _itemSlots.SetLock(uid, component.DiskSlot, false);
}
UpdateUserInterface(uid, component);
nuke-component-cant-anchor-floor = The anchoring bolts fail to lock into the floor!
+nuke-component-cant-anchor-toggle = The nuclear authentication disk is required to toggle the floor bolts!
nuke-component-announcement-sender = Nuclear Fission Explosive
nuke-component-announcement-armed = Attention! The station's self-destruct mechanism has been engaged {$location}. {$time} seconds until detonation. If this was made in error, the mechanism may still be disarmed.
nuke-component-announcement-unarmed = The station's self-destruct was deactivated! Have a nice day!