* adds `KeysIn` data field to `ChemicalPayloadComponent`
And check when handling chemical payloads that a trigger key exists.
* Update Content.Server/Payload/EntitySystems/PayloadSystem.cs
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
private void HandleChemicalPayloadTrigger(Entity<ChemicalPayloadComponent> entity, ref TriggerEvent args)
{
- // TODO: Adjust to the new trigger system
+ if (args.Key != null && !entity.Comp.KeysIn.Contains(args.Key))
+ return;
+
if (entity.Comp.BeakerSlotA.Item is not EntityUid beakerA
|| entity.Comp.BeakerSlotB.Item is not EntityUid beakerB
|| !TryComp(beakerA, out FitsInDispenserComponent? compA)
using Content.Shared.Containers.ItemSlots;
+using Content.Shared.Trigger.Systems;
using Robust.Shared.Serialization;
namespace Content.Shared.Payload.Components;
[DataField("beakerSlotB", required: true)]
public ItemSlot BeakerSlotB = new();
+
+ /// <summary>
+ /// The keys that will activate the chemical payload.
+ /// </summary>
+ [DataField]
+ public List<string> KeysIn = new() { TriggerSystem.DefaultTriggerKey };
}
[Serializable, NetSerializable]