Entries:
-- author: PJB3005
- changes:
- - {message: Portable generators have been reworked., type: Tweak}
- - {message: Portable generators now use a better sprite from Baystation12., type: Tweak}
- - {message: 'Portable generators have been renamed to P.A.C.M.A.N. & friends, to
- match the classic SS13 names.', type: Tweak}
- - {message: 'Added the J.R.P.A.C.M.A.N.: it runs off welding fuel, will be easy
- to find in maintenance, and can directly power rooms (connecting to LV cables).',
- type: Add}
- - {message: Portable generators now need a bit of *effort* to start., type: Add}
- - {message: You can now eject fuel from portable generators., type: Add}
- - {message: The (S.U.P.E.R.)P.A.C.M.A.N. can now have its output switched between
- HV and MV output., type: Tweak}
- - {message: Rebalanced power values and efficiency curves for portable generators.,
- type: Tweak}
- - {message: The (J.R.)P.A.C.M.A.N. now exhausts hot CO2 gas. Use in a properly ventilated
- room!, type: Tweak}
- id: 4686
- time: '2023-08-25T18:40:42.0000000+00:00'
- author: DrSmugleaf
changes:
- {message: Fixed NPCs not working., type: Fix}
type: Add}
id: 5185
time: '2023-11-16T21:04:50.0000000+00:00'
+- author: metalgearsloth
+ changes:
+ - {message: Tweak biome generation on planets to make floors more varied and add
+ stalagmites to caves., type: Tweak}
+ id: 5186
+ time: '2023-11-16T21:22:06.0000000+00:00'