* fix cryogenic units deleting the station
* ship it
/// <summary>
/// The ID of the container that this entity will spawn players into
/// </summary>
- [DataField, ViewVariables(VVAccess.ReadWrite)]
- public string ContainerId;
+ [DataField(required: true), ViewVariables(VVAccess.ReadWrite)]
+ public string ContainerId = string.Empty;
/// <summary>
/// An optional job specifier
return;
}
- Del(args.Station);
+ Del(args.SpawnResult);
args.SpawnResult = null;
}
}
access: [["Cryogenics"]]
- type: InteractionOutline
- type: Cryostorage
- - type: Climbable
+ - type: Physics
+ canCollide: false
- type: DragInsertContainer
containerId: storage
- type: ExitContainerOnMove
- type: entity
parent: CryogenicSleepUnit
id: CryogenicSleepUnitSpawner
- suffix: Spawner, All
+ suffix: Spawner, Roundstart AllJobs
components:
- type: ContainerSpawnPoint
containerId: storage