Counters and Tables separation
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
TableMask = Impassable | MidImpassable,
TableLayer = MidImpassable,
+ // Tables that SmallMobs can't go under
+ CounterLayer = MidImpassable | LowImpassable,
+
// Tabletop machines, windoors, firelocks
TabletopMachineMask = Impassable | HighImpassable,
// Tabletop machines
mask:
- TableMask
layer:
- - TableLayer
+ - CounterLayer
mask:
- TableMask
layer:
- - TableLayer
+ - CounterLayer
- type: Damageable
damageContainer: StructuralInorganic
damageModifierSet: Wood
- type: entity
id: TableReinforced
- parent: TableBase
+ parent: CounterBase
name: reinforced table
description: A square piece of metal standing on four metal legs. Extra robust.
components:
- type: entity
id: TableBrass
- parent: TableBase
+ parent: CounterBase
name: brass table
description: A shiny, corrosion resistant brass table. Steampunk!
components:
- type: entity
id: TableStone
- parent: TableBase
+ parent: CounterBase
name: stone table
description: Literally the sturdiest thing you have ever seen.
components:
collection: FootstepCarpet
- type: entity
- parent: TableBase
+ parent: CounterBase
id: TableXeno
name: xeno table
description: I wouldn't put the silverware on it.
mask:
- TableMask
layer:
- - TableLayer
+ - CounterLayer
- type: TimedDespawn
lifetime: 180
- type: PointLight
- 0.50,0.50
- -0.50,0.50
layer:
- - Impassable
- - MidImpassable
- - LowImpassable
- - DoorPassable
+ - ConveyorMask
hard: False
- type: Conveyor
- type: DeviceNetwork