]> git.smokeofanarchy.ru Git - space-station-14.git/commitdiff
Dial back shotgun pellet damage slightly. (#23042)
authorAdmiral-Obvious-001 <89495925+Admiral-Obvious-001@users.noreply.github.com>
Wed, 27 Dec 2023 09:26:42 +0000 (01:26 -0800)
committerGitHub <noreply@github.com>
Wed, 27 Dec 2023 09:26:42 +0000 (02:26 -0700)
Suggesting reducing the individual per pellet damage of the common shotgun shell from 12 to 10, changing the effectiveness at mid to long range to be slightly less oppressive. This would mean that shotguns will still 2 hit crit an unarmored target at point blank but allow a well armored target to withstand one more shot, and this should make them a little less effective down long hallways.

Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/shotgun.yml

index 474b7371f2b9381b0d0e37b798ceb1856b11a63e..a9ea6dc7d14758249a022a9766fc0802526880de 100644 (file)
@@ -40,7 +40,7 @@
   - type: Projectile
     damage:
       types:
-        Piercing: 12
+        Piercing: 10
 
 - type: entity
   id: PelletShotgunIncendiary