meltingPoint: -114.1
metabolisms:
Alcohol:
+ metabolismRate: 0.05
effects:
- !type:HealthChange
conditions:
inverted: true
damage:
types:
- Poison: 1
+ Poison: 0.1
# dwarves take less toxin damage and heal a marginal amount of brute
- !type:HealthChange
conditions:
type: [ Dwarf ]
damage:
types:
- Poison: 0.2
+ Poison: 0.02
- !type:HealthChange
conditions:
- !type:ReagentCondition
type: [ Dwarf ]
damage:
groups:
- Brute: -1
+ Brute: -0.1
- !type:Vomit
probability: 0.04
conditions:
type: [ Dwarf ]
inverted: true
- !type:Drunk
- boozePower: 20
+ boozePower: 2
- type: reagent
id: Gin
reagent: Ethanol
amount: 0.45 # TODO: Figure out why setting this to 0 means this does more damage... WHAT BUG IS THIS?!!
Alcohol:
+ metabolismRate : 0.05
effects:
- !type:Drunk
boozePower: 10
inverted: true
damage:
types:
- Poison: 2 # TODO: Figure out poison amount. Ethanol does 1, this does 2 but also metabolises almost 3 to 4 times as fast as ethanol. This would be more Liver damage when that time arrives.
+ Poison: 0.2 # TODO: Figure out poison amount. Ethanol does 0.1, this does 0.2 but also metabolises almost 3 to 4 times as fast as ethanol. This would be more Liver damage when that time arrives.
- !type:HealthChange
conditions:
- !type:ReagentCondition
type: [Dwarf]
damage:
types:
- Poison: 0.4 # TODO: Might increase this, even though it's just double of ethanol from 0.2 to 0.4
+ Poison: 0.04 # TODO: Might increase this, even though it's just double of ethanol from 0.02 to 0.04
- !type:Vomit
probability: 0.1 #TODO: Tweak vomit probability, maybe make this more violent and poisonous but the body aggressively purges it...
conditions: