* ice now evaporates and quenches thirst
* Ice uses BaseDrink as parent instead of Water
* Misc ice cleanup
* Ice no longer inherits Extinguish reactiveEffect
* Test fixes
* Deparented Ice from BaseDrink (was causing test fails)
* Whoops, forgot to remove the part actually causing the test fails
* Added code comments
desc: reagent-desc-ice
slipData:
requiredSlipSpeed: 3.5
+ evaporationSpeed: 0.15 # TODO: Ideally Ice should just turn into Water if the room is warm enough (and vis versa), rather than Ice directly evaporating
physicalDesc: reagent-physical-desc-frosty
flavor: cold
color: "#bed8e6"
recognizable: true
meltingPoint: 0.0
boilingPoint: 100.0
- friction: 0.05 #Copied from Ice Crust
+ friction: 0.05 # Copied from Ice Crust
+ metabolisms:
+ Drink:
+ effects:
+ - !type:SatiateThirst
+ factor: 3 # Slightly worse for quenching thirst than just straight water
plantMetabolism:
- !type:PlantAdjustWater
- amount: 1
+ amount: 1 # The internet tells me I should avoid watering plants with ice, but mostly because of temperature, so this value being the same as water should probably be fine?
metamorphicSprite:
sprite: Objects/Consumable/Drinks/iceglass.rsi
state: icon_empty