[Dependency] private readonly MobStateSystem _mobStateSystem = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly ReplacementAccentSystem _wordreplacement = default!;
- [Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
[Dependency] private readonly ExamineSystemShared _examineSystem = default!;
private bool _loocEnabled = true;
public sealed partial class RevenantSystem : EntitySystem
{
[Dependency] private readonly IRobustRandom _random = default!;
- [Dependency] private readonly ActionsSystem _action = default!;
[Dependency] private readonly AlertsSystem _alerts = default!;
[Dependency] private readonly DamageableSystem _damage = default!;
[Dependency] private readonly EntityLookupSystem _lookup = default!;
public sealed partial class GunSystem : SharedGunSystem
{
- [Dependency] private readonly DamageExamineSystem _damageExamine = default!;
[Dependency] private readonly PricingSystem _pricing = default!;
[Dependency] private readonly SharedMapSystem _map = default!;
[Dependency] private readonly LinkedEntitySystem _link = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
[Dependency] private readonly SharedContainerSystem _container = default!;
- [Dependency] private readonly IGameTiming _timing = default!;
/// <inheritdoc />
protected override void OnActivated(Entity<XAEPortalComponent> ent, ref XenoArtifactNodeActivatedEvent args)