using Content.Shared.Inventory;
using Robust.Shared.GameObjects;
-using Robust.Shared.Map;
namespace Content.IntegrationTests.Tests
{
EntityUid pocketItem = default;
InventorySystem invSystem = default!;
- var mapMan = server.ResolveDependency<IMapManager>();
+ var mapSystem = server.System<SharedMapSystem>();
var entityMan = server.ResolveDependency<IEntityManager>();
await server.WaitAssertion(() =>
Assert.That(!invSystem.TryGetSlotEntity(human, "pocket1", out _));
});
- mapMan.DeleteMap(testMap.MapId);
+ mapSystem.DeleteMap(testMap.MapId);
});
await pair.CleanReturnAsync();