using System.Linq;
using System.Numerics;
using Content.Shared.Anomaly.Components;
-using Content.Shared.Anomaly.Effects;
using Content.Shared.Anomaly.Effects.Components;
using Content.Shared.Physics;
using Robust.Shared.Map;
-using Robust.Shared.Map.Components;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Components;
+using Robust.Shared.Prototypes;
using Robust.Shared.Random;
namespace Content.Server.Anomaly.Effects;
-public sealed class EntityAnomalySystem : SharedEntityAnomalySystem
+public sealed class EntityAnomalySystem : EntitySystem
{
[Dependency] private readonly IMapManager _map = default!;
[Dependency] private readonly IRobustRandom _random = default!;
SubscribeLocalEvent<EntitySpawnAnomalyComponent, AnomalyPulseEvent>(OnPulse);
SubscribeLocalEvent<EntitySpawnAnomalyComponent, AnomalySupercriticalEvent>(OnSupercritical);
SubscribeLocalEvent<EntitySpawnAnomalyComponent, AnomalyStabilityChangedEvent>(OnStabilityChanged);
- SubscribeLocalEvent<EntitySpawnAnomalyComponent, AnomalySeverityChangedEvent>(OnSeverityChanged);
}
- private void OnPulse(Entity<EntitySpawnAnomalyComponent> component, ref AnomalyPulseEvent args)
+ private void OnPulse(EntityUid uid, EntitySpawnAnomalyComponent component, ref AnomalyPulseEvent args)
{
- foreach (var entry in component.Comp.Entries)
- {
- if (!entry.SpawnOnPulse)
- continue;
-
- SpawnEntitesOnOpenTiles(component, entry, args.Stability, args.Severity);
- }
- }
+ if (!component.SpawnOnPulse)
+ return;
- private void OnSupercritical(Entity<EntitySpawnAnomalyComponent> component, ref AnomalySupercriticalEvent args)
- {
- foreach (var entry in component.Comp.Entries)
- {
- if (!entry.SpawnOnSuperCritical)
- continue;
+ var range = component.SpawnRange * args.Stability;
+ var amount = (int) (component.MaxSpawnAmount * args.Severity + 0.5f);
- SpawnEntitesOnOpenTiles(component, entry, 1, 1);
- }
+ var xform = Transform(uid);
+ SpawnEntitesOnOpenTiles(component, xform, amount, range, component.Spawns);
}
- private void OnStabilityChanged(Entity<EntitySpawnAnomalyComponent> component, ref AnomalyStabilityChangedEvent args)
+ private void OnSupercritical(EntityUid uid, EntitySpawnAnomalyComponent component, ref AnomalySupercriticalEvent args)
{
- foreach (var entry in component.Comp.Entries)
- {
- if (!entry.SpawnOnStabilityChanged)
- continue;
+ if (!component.SpawnOnSuperCritical)
+ return;
- SpawnEntitesOnOpenTiles(component, entry, args.Stability, args.Severity);
- }
+ var xform = Transform(uid);
+ // A cluster of entities
+ SpawnEntitesOnOpenTiles(component, xform, component.MaxSpawnAmount, component.SpawnRange, component.Spawns);
+ // And so much meat (for the meat anomaly at least)
+ SpawnEntitesOnOpenTiles(component, xform, component.MaxSpawnAmount, component.SpawnRange, component.SuperCriticalSpawns);
}
- private void OnSeverityChanged(Entity<EntitySpawnAnomalyComponent> component, ref AnomalySeverityChangedEvent args)
+ private void OnStabilityChanged(EntityUid uid, EntitySpawnAnomalyComponent component, ref AnomalyStabilityChangedEvent args)
{
- foreach (var entry in component.Comp.Entries)
- {
- if (!entry.SpawnOnSeverityChanged)
- continue;
+ if (!component.SpawnOnStabilityChanged)
+ return;
- SpawnEntitesOnOpenTiles(component, entry, args.Stability, args.Severity);
- }
+ var range = component.SpawnRange * args.Stability;
+ var amount = (int) (component.MaxSpawnAmount * args.Stability + 0.5f);
+
+ var xform = Transform(uid);
+ SpawnEntitesOnOpenTiles(component, xform, amount, range, component.Spawns);
}
- //TheShuEd:
- //I know it's a shitcode! I didn't write it! I just restructured the functions
- // To Do: make it reusable with TileAnomalySystem
- private void SpawnEntitesOnOpenTiles(Entity<EntitySpawnAnomalyComponent> component, EntitySpawnSettingsEntry entry, float stability, float severity)
+ private void SpawnEntitesOnOpenTiles(EntitySpawnAnomalyComponent component, TransformComponent xform, int amount, float radius, List<EntProtoId> spawns)
{
- if (entry.Spawns.Count == 0)
+ if (!component.Spawns.Any())
return;
- var xform = Transform(component.Owner);
- if (!TryComp<MapGridComponent>(xform.GridUid, out var grid))
+ if (!_map.TryGetGrid(xform.GridUid, out var grid))
return;
- var amount = (int) (MathHelper.Lerp(entry.MinAmount, entry.MaxAmount, severity * stability) + 0.5f);
-
var localpos = xform.Coordinates.Position;
var tilerefs = grid.GetLocalTilesIntersecting(
- new Box2(localpos + new Vector2(-entry.MaxRange, -entry.MaxRange), localpos + new Vector2(entry.MaxRange, entry.MaxRange))).ToArray();
+ new Box2(localpos + new Vector2(-radius, -radius), localpos + new Vector2(radius, radius))).ToArray();
if (tilerefs.Length == 0)
return;
var amountCounter = 0;
foreach (var tileref in tilerefs)
{
- //cut outer circle
- if (MathF.Sqrt(MathF.Pow(tileref.X - xform.LocalPosition.X, 2) + MathF.Pow(tileref.Y - xform.LocalPosition.Y, 2)) > entry.MaxRange)
- continue;
-
- //cut inner circle
- if (MathF.Sqrt(MathF.Pow(tileref.X - xform.LocalPosition.X, 2) + MathF.Pow(tileref.Y - xform.LocalPosition.Y, 2)) < entry.MinRange)
- continue;
-
var valid = true;
foreach (var ent in grid.GetAnchoredEntities(tileref.GridIndices))
{
if (!valid)
continue;
amountCounter++;
- Spawn(_random.Pick(entry.Spawns), tileref.GridIndices.ToEntityCoordinates(xform.GridUid.Value, _map));
+ Spawn(_random.Pick(spawns), tileref.GridIndices.ToEntityCoordinates(xform.GridUid.Value, _map));
if (amountCounter >= amount)
return;
}
-using System.Linq;
using System.Numerics;
using Content.Shared.Anomaly.Components;
-using Content.Shared.Anomaly.Effects;
using Content.Shared.Anomaly.Effects.Components;
using Content.Shared.Maps;
using Robust.Shared.Map;
-using Robust.Shared.Map.Components;
using Robust.Shared.Random;
namespace Content.Server.Anomaly.Effects;
-public sealed class TileAnomalySystem : SharedTileAnomalySystem
+public sealed class TileAnomalySystem : EntitySystem
{
[Dependency] private readonly IMapManager _map = default!;
[Dependency] private readonly IRobustRandom _random = default!;
/// <inheritdoc/>
public override void Initialize()
{
-
- SubscribeLocalEvent<TileSpawnAnomalyComponent, AnomalyPulseEvent>(OnPulse);
- SubscribeLocalEvent<TileSpawnAnomalyComponent, AnomalySupercriticalEvent>(OnSupercritical);
- SubscribeLocalEvent<TileSpawnAnomalyComponent, AnomalyStabilityChangedEvent>(OnStabilityChanged);
- SubscribeLocalEvent<TileSpawnAnomalyComponent, AnomalySeverityChangedEvent>(OnSeverityChanged);
+ SubscribeLocalEvent<TileSpawnAnomalyComponent, AnomalyStabilityChangedEvent>(OnSeverityChanged);
}
- private void OnPulse(Entity<TileSpawnAnomalyComponent> component, ref AnomalyPulseEvent args)
- {
- foreach (var entry in component.Comp.Entries)
- {
- if (!entry.SpawnOnPulse)
- continue;
-
- SpawnTiles(component, entry, args.Stability, args.Severity);
- }
- }
- private void OnSupercritical(Entity<TileSpawnAnomalyComponent> component, ref AnomalySupercriticalEvent args)
+ private void OnSeverityChanged(EntityUid uid, TileSpawnAnomalyComponent component, ref AnomalyStabilityChangedEvent args)
{
- foreach (var entry in component.Comp.Entries)
- {
- if (!entry.SpawnOnSuperCritical)
- continue;
-
- SpawnTiles(component, entry, 1, 1);
- }
- }
-
- private void OnStabilityChanged(Entity<TileSpawnAnomalyComponent> component, ref AnomalyStabilityChangedEvent args)
- {
- foreach (var entry in component.Comp.Entries)
- {
- if (!entry.SpawnOnStabilityChanged)
- continue;
-
- SpawnTiles(component, entry, args.Stability, args.Severity);
- }
- }
-
- private void OnSeverityChanged(Entity<TileSpawnAnomalyComponent> component, ref AnomalySeverityChangedEvent args)
- {
- foreach (var entry in component.Comp.Entries)
- {
- if (!entry.SpawnOnSeverityChanged)
- continue;
-
- SpawnTiles(component, entry, args.Stability, args.Severity);
- }
- }
-
- //TheShuEd:
- //I know it's a shitcode! I didn't write it! I just restructured the functions
- // To Do: make it reusable with EntityAnomalySustem
- private void SpawnTiles(Entity<TileSpawnAnomalyComponent> component, TileSpawnSettingsEntry entry, float stability, float severity)
- {
- var xform = Transform(component.Owner);
- if (!TryComp<MapGridComponent>(xform.GridUid, out var grid))
+ var xform = Transform(uid);
+ if (!_map.TryGetGrid(xform.GridUid, out var grid))
return;
- var amount = (int) (MathHelper.Lerp(entry.MinAmount, entry.MaxAmount, stability * severity) + 0.5f);
-
+ var radius = component.SpawnRange * args.Stability;
+ var fleshTile = (ContentTileDefinition) _tiledef[component.FloorTileId];
var localpos = xform.Coordinates.Position;
var tilerefs = grid.GetLocalTilesIntersecting(
- new Box2(localpos + new Vector2(-entry.MaxRange, -entry.MaxRange), localpos + new Vector2(entry.MaxRange, entry.MaxRange))).ToArray();
-
- if (tilerefs.Length == 0)
- return;
-
- _random.Shuffle(tilerefs);
- var amountCounter = 0;
-
+ new Box2(localpos + new Vector2(-radius, -radius), localpos + new Vector2(radius, radius)));
foreach (var tileref in tilerefs)
{
- //cut outer circle
- if (MathF.Sqrt(MathF.Pow(tileref.X - xform.LocalPosition.X, 2) + MathF.Pow(tileref.Y - xform.LocalPosition.Y, 2)) > entry.MaxRange)
+ if (!_random.Prob(component.SpawnChance))
continue;
-
- //cut inner circle
- if (MathF.Sqrt(MathF.Pow(tileref.X - xform.LocalPosition.X, 2) + MathF.Pow(tileref.Y - xform.LocalPosition.Y, 2)) < entry.MinRange)
- continue;
-
- amountCounter++;
- var tile = (ContentTileDefinition) _tiledef[entry.Floor];
- _tile.ReplaceTile(tileref, tile);
-
- if (amountCounter >= amount)
- return;
+ _tile.ReplaceTile(tileref, fleshTile);
}
}
}
/// </summary>
/// <param name="Anomaly">The anomaly being changed</param>
[ByRefEvent]
-public readonly record struct AnomalySeverityChangedEvent(EntityUid Anomaly, float Stability, float Severity);
+public readonly record struct AnomalySeverityChangedEvent(EntityUid Anomaly, float Severity);
/// <summary>
/// Event broadcast when an anomaly's stability is changed.
/// </summary>
[ByRefEvent]
-public readonly record struct AnomalyStabilityChangedEvent(EntityUid Anomaly, float Stability, float Severity);
+public readonly record struct AnomalyStabilityChangedEvent(EntityUid Anomaly, float Stability);
/// <summary>
/// Event broadcast when an anomaly's health is changed.
namespace Content.Shared.Anomaly.Effects.Components;
-[RegisterComponent, Access(typeof(SharedEntityAnomalySystem))]
+[RegisterComponent]
public sealed partial class EntitySpawnAnomalyComponent : Component
-{
- /// <summary>
- /// All types of entity spawns with their settings
- /// </summary>
- [DataField]
- public List<EntitySpawnSettingsEntry> Entries = new();
-}
-
-[DataDefinition, Serializable]
-public partial record struct EntitySpawnSettingsEntry()
{
/// <summary>
/// A list of entities that are random picked to be spawned on each pulse
/// </summary>
[DataField]
- public List<EntProtoId> Spawns { get; set; } = new();
+ public List<EntProtoId> Spawns = new();
/// <summary>
- /// The minimum number of entities that spawn per pulse
+ /// A list of entities that are random picked to be spawned when supercritical;
/// </summary>
[DataField]
- public int MinAmount { get; set; } = 0;
+ public List<EntProtoId> SuperCriticalSpawns = new();
/// <summary>
/// The maximum number of entities that spawn per pulse
/// scales with severity.
/// </summary>
- [DataField]
- public int MaxAmount { get; set; } = 1;
-
- /// <summary>
- /// The distance from the anomaly in which the entities will not appear
- /// </summary>
- [DataField]
- public float MinRange { get; set; } = 0f;
+ [DataField("maxSpawnAmount"), ViewVariables(VVAccess.ReadWrite)]
+ public int MaxSpawnAmount = 7;
/// <summary>
/// The maximum radius the entities will spawn in.
+ /// Also governs the maximum reach of flesh tiles
+ /// scales with stability
/// </summary>
- [DataField]
- public float MaxRange { get; set; } = 1f;
+ [DataField("spawnRange"), ViewVariables(VVAccess.ReadWrite)]
+ public float SpawnRange = 5f;
/// <summary>
/// Whether or not anomaly spawns entities on Pulse
/// </summary>
- [DataField]
- public bool SpawnOnPulse { get; set; } = false;
+ [DataField, ViewVariables(VVAccess.ReadWrite)]
+ public bool SpawnOnPulse = true;
/// <summary>
/// Whether or not anomaly spawns entities on SuperCritical
/// </summary>
- [DataField]
- public bool SpawnOnSuperCritical { get; set; } = false;
+ [DataField, ViewVariables(VVAccess.ReadWrite)]
+ public bool SpawnOnSuperCritical = true;
/// <summary>
/// Whether or not anomaly spawns entities on StabilityChanged
+ /// The idea was to spawn entities either on Pulse/Supercritical OR StabilityChanged
/// </summary>
- [DataField]
- public bool SpawnOnStabilityChanged { get; set; } = false;
-
- /// <summary>
- /// Whether or not anomaly spawns entities on SeverityChanged
- /// </summary>
- [DataField]
- public bool SpawnOnSeverityChanged { get; set; } = false;
+ [DataField, ViewVariables(VVAccess.ReadWrite)]
+ public bool SpawnOnStabilityChanged = false;
}
--- /dev/null
+using Content.Shared.Maps;
+using Robust.Shared.Prototypes;
+
+namespace Content.Shared.Anomaly.Effects.Components;
+
+[RegisterComponent]
+public sealed partial class TileSpawnAnomalyComponent : Component
+{
+ /// <summary>
+ /// The maximum radius of tiles scales with stability
+ /// </summary>
+ [DataField, ViewVariables(VVAccess.ReadWrite)]
+ public float SpawnRange = 5f;
+
+ /// <summary>
+ /// The probability a tile will spawn.
+ /// </summary>
+ [DataField, ViewVariables(VVAccess.ReadWrite)]
+ public float SpawnChance = 0.33f;
+
+ /// <summary>
+ /// The tile that is spawned by the anomaly's effect
+ /// </summary>
+ [DataField, ViewVariables(VVAccess.ReadWrite)]
+ public ProtoId<ContentTileDefinition> FloorTileId = "FloorFlesh";
+}
+++ /dev/null
-using Content.Shared.Maps;
-using Robust.Shared.Prototypes;
-
-namespace Content.Shared.Anomaly.Effects.Components;
-
-[RegisterComponent, Access(typeof(SharedTileAnomalySystem))]
-public sealed partial class TileSpawnAnomalyComponent : Component
-{
- /// <summary>
- /// All types of floors spawns with their settings
- /// </summary>
- [DataField]
- public List<TileSpawnSettingsEntry> Entries = new();
-}
-
-[DataDefinition, Serializable]
-public partial record struct TileSpawnSettingsEntry()
-{
- /// <summary>
- /// The tile that is spawned by the anomaly's effect
- /// </summary>
- [DataField(required: true)]
- public ProtoId<ContentTileDefinition> Floor { get; set; } = default!;
-
- /// <summary>
- /// The minimum number of tiles that spawn per pulse
- /// </summary>
- [DataField]
- public int MinAmount { get; set; } = 0;
-
- /// <summary>
- /// The maximum number of tiles that spawn per pulse
- /// scales with severity.
- /// </summary>
- [DataField]
- public int MaxAmount { get; set; } = 1;
-
- /// <summary>
- /// The distance from the anomaly in which the tiles will not appear
- /// </summary>
- [DataField]
- public float MinRange { get; set; } = 0f;
-
- /// <summary>
- /// The maximum radius the tiles will spawn in.
- /// </summary>
- [DataField]
- public float MaxRange { get; set; } = 1f;
-
- /// <summary>
- /// Whether or not anomaly spawns tiles on Pulse
- /// </summary>
- [DataField]
- public bool SpawnOnPulse { get; set; } = false;
-
- /// <summary>
- /// Whether or not anomaly spawns tiles on SuperCritical
- /// </summary>
- [DataField]
- public bool SpawnOnSuperCritical { get; set; } = false;
-
- /// <summary>
- /// Whether or not anomaly spawns tiles on StabilityChanged
- /// </summary>
- [DataField]
- public bool SpawnOnStabilityChanged { get; set; } = false;
-
- /// <summary>
- /// Whether or not anomaly spawns tiles on StabilityChanged
- /// </summary>
- [DataField]
- public bool SpawnOnSeverityChanged { get; set; } = false;
-}
+++ /dev/null
-
-namespace Content.Shared.Anomaly.Effects;
-
-public abstract class SharedEntityAnomalySystem : EntitySystem
-{
-}
+++ /dev/null
-
-namespace Content.Shared.Anomaly.Effects;
-
-public abstract class SharedTileAnomalySystem : EntitySystem
-{
-}
component.Stability = Math.Clamp(newVal, 0, 1);
Dirty(component);
- var ev = new AnomalyStabilityChangedEvent(uid, component.Stability, component.Severity);
+ var ev = new AnomalyStabilityChangedEvent(uid, component.Stability);
RaiseLocalEvent(uid, ref ev, true);
}
component.Severity = Math.Clamp(newVal, 0, 1);
Dirty(component);
- var ev = new AnomalySeverityChangedEvent(uid, component.Stability, component.Severity);
+ var ev = new AnomalySeverityChangedEvent(uid, component.Severity);
RaiseLocalEvent(uid, ref ev, true);
}
prototype: AsteroidRock
- type: entity
- id: WallSpawnAsteroidUraniumCrab
+ id: WallSpawnAsteroidCrab
parent: WallSpawnAsteroid
components:
- type: SpawnOnDespawn
- prototype: AsteroidRockUraniumCrab
+ prototype: AsteroidRockCrab
- type: entity
- id: WallSpawnAsteroidUranium
+ id: WallSpawnAsteroidCrab1
parent: WallSpawnAsteroid
components:
- type: SpawnOnDespawn
- prototype: AsteroidRockUranium
-
-- type: entity
- id: WallSpawnAsteroidQuartzCrab
- parent: WallSpawnAsteroid
- components:
- - type: SpawnOnDespawn
- prototype: AsteroidRockQuartzCrab
-
-- type: entity
- id: WallSpawnAsteroidQuartz
- parent: WallSpawnAsteroid
- components:
- - type: SpawnOnDespawn
- prototype: AsteroidRockQuartz
-
-- type: entity
- id: WallSpawnAsteroidSilverCrab
- parent: WallSpawnAsteroid
- components:
- - type: SpawnOnDespawn
- prototype: AsteroidRockSilverCrab
-
-- type: entity
- id: WallSpawnAsteroidSilver
- parent: WallSpawnAsteroid
- components:
- - type: SpawnOnDespawn
- prototype: AsteroidRockSilver
-
-- type: entity
- id: WallSpawnAsteroidIronCrab
- parent: WallSpawnAsteroid
- components:
- - type: SpawnOnDespawn
- prototype: AsteroidRockTinCrab
-
-- type: entity
- id: WallSpawnAsteroidIron
- parent: WallSpawnAsteroid
- components:
- - type: SpawnOnDespawn
- prototype: AsteroidRockTin
\ No newline at end of file
+ prototype: AsteroidRockCrab1
- AnomalyFlesh
- AnomalyBluespace
- AnomalyIce
- - RandomRockAnomalySpawner
+ - AnomalyRock
- AnomalyLiquid
- AnomalyFlora
chance: 1
offset: 0.15 # not to put it higher. The anomaly sychnronizer looks for anomalies within this radius, and if the radius is higher, the anomaly can be attracted from a neighboring tile.
-
-- type: entity
- id: RandomRockAnomalySpawner
- parent: MarkerBase
- components:
- - type: Sprite
- layers:
- - state: red
- - sprite: Structures/Specific/anomaly.rsi
- state: anom6
- - type: RandomSpawner
- prototypes:
- - AnomalyRockIron
- - AnomalyRockSilver
- - AnomalyRockQuartz
- - AnomalyRockUranium
- chance: 1
- offset: 0.15
\ No newline at end of file
--- /dev/null
+- type: entity
+ name: Asteroid Crab Spawner
+ id: AsteroidCrabSpawner
+ parent: MarkerBase
+ components:
+ - type: Sprite
+ layers:
+ - state: red
+ - sprite: Structures/Walls/rock.rsi
+ state: rock_asteroid_ore
+ - type: RandomSpawner
+ prototypes:
+ - AsteroidRockCrab
+ - AsteroidRockCrab1
+ chance: 1
+
+- type: entity
+ name: Rock Anom Crab Spawner
+ id: RockAnomCrabSpawner
+ parent: MarkerBase
+ components:
+ - type: Sprite
+ layers:
+ - state: red
+ - sprite: Structures/Walls/rock.rsi
+ state: rock_asteroid_ore
+ - type: RandomSpawner
+ prototypes:
+ - WallSpawnAsteroidCrab
+ - WallSpawnAsteroidCrab1
+ chance: 1
\ No newline at end of file
- type: MeleeSound
soundGroups:
Brute:
- collection: GlassBreak
+ path:
+ "/Audio/Weapons/slash.ogg"
- type: Sprite
sprite: Objects/Misc/ice_crust.rsi
layers:
color: "#cb5b7e"
castShadows: false
- type: TileSpawnAnomaly
- entries:
- - spawnOnPulse: true
- spawnOnStabilityChanged: true
- minAmount: 3
- maxAmount: 7
- maxRange: 4
- floor: FloorFlesh
- - spawnOnSuperCritical: true
- minAmount: 10
- maxAmount: 30
- maxRange: 10
- floor: FloorFlesh
+ floorTileId: FloorFlesh
- type: EntitySpawnAnomaly
- entries:
- - spawnOnPulse: true
- minAmount: 1
- maxAmount: 4
- minRange: 1.5
- maxRange: 2.5
- spawns:
- - FleshBlocker
- - spawnOnPulse: true
- maxAmount: 3
- minRange: 3
- maxRange: 4.5
- spawns:
- - MobFleshJared
- - MobFleshGolem
- - MobFleshClamp
- - MobFleshLover
- - spawnOnSuperCritical: true
- minAmount: 10
- maxAmount: 15
- minRange: 5
- maxRange: 15
- spawns:
- - FleshBlocker
- - spawnOnSuperCritical: true
- minAmount: 5
- maxAmount: 10
- maxRange: 8
- spawns:
- - MobFleshJared
- - MobFleshGolem
- - MobFleshClamp
- - MobFleshLover
- - spawnOnSuperCritical: true
- minAmount: 5
- maxAmount: 8
- maxRange: 10
- spawns:
- - FleshKudzu
+ superCriticalSpawns:
+ - FleshKudzu
+ spawns:
+ - MobFleshJared
+ - MobFleshGolem
+ - MobFleshClamp
+ - MobFleshLover
+ - FleshBlocker
- type: entity
id: AnomalyBluespace
projectilePrototype: ProjectileIcicle
targetNonSentientChance: 0.1
- type: EntitySpawnAnomaly
- entries:
- - spawnOnStabilityChanged: true
- minAmount: 5
- maxAmount: 15
- maxRange: 4
- spawns:
- - IceCrust
+ spawns:
+ - IceCrust
+ maxSpawnAmount: 17
+ spawnOnPulse: false
+ spawnOnSuperCritical: false
+ spawnOnStabilityChanged: true
- type: TempAffectingAnomaly
tempChangePerSecond: -25
hotspotExposeTemperature: -1000
spawnRadius: 0
- type: entity
- id: AnomalyRockBase
+ id: AnomalyRock
parent: BaseAnomaly
- abstract: true
suffix: Rock
components:
- type: Anomaly
color: "#5ca8cb"
castShadows: false
- type: TileSpawnAnomaly
- entries:
- - spawnOnPulse: true
- minAmount: 15
- maxAmount: 20
- maxRange: 7.5
- floor: FloorAsteroidTile
- - spawnOnSuperCritical: true
- minAmount: 30
- maxAmount: 50
- maxRange: 12
- floor: FloorAsteroidTile
-
-- type: entity
- id: AnomalyRockUranium
- parent: AnomalyRockBase
- suffix: Rock, Uranium
- components:
- - type: Sprite
- color: "#52ff39"
- - type: PointLight
- radius: 2.0
- energy: 7.5
- color: "#52ff39"
- - type: EntitySpawnAnomaly
- entries:
- - spawnOnPulse: true
- minAmount: 8
- maxAmount: 15
- minRange: 4.5
- maxRange: 7.5
- spawns:
- - WallSpawnAsteroid
- - WallSpawnAsteroid
- - WallSpawnAsteroidUranium
- - WallSpawnAsteroidUraniumCrab
- - spawnOnPulse: true
- maxAmount: 3
- minRange: 2.5
- maxRange: 4.5
- spawns:
- - CrystalGreen
- - spawnOnSuperCritical: true
- minAmount: 30
- maxAmount: 40
- minRange: 5
- maxRange: 15
- spawns:
- - CrystalGreen
- - WallSpawnAsteroid
- - WallSpawnAsteroid
- - WallSpawnAsteroidUraniumCrab
- - spawnOnSuperCritical: true
- minAmount: 6
- maxAmount: 10
- maxRange: 5
- spawns:
- - MobSpawnCrabUranium
-
-- type: entity
- id: AnomalyRockQuartz
- parent: AnomalyRockBase
- suffix: Rock, Quartz
- components:
- - type: Sprite
- color: "#fb4747"
- - type: PointLight
- radius: 2.0
- energy: 7.5
- color: "#fb4747"
- - type: EntitySpawnAnomaly
- entries:
- - spawnOnPulse: true
- minAmount: 8
- maxAmount: 15
- minRange: 4.5
- maxRange: 7.5
- spawns:
- - WallSpawnAsteroid
- - WallSpawnAsteroid
- - WallSpawnAsteroidQuartz
- - WallSpawnAsteroidQuartzCrab
- - spawnOnPulse: true
- maxAmount: 3
- minRange: 2.5
- maxRange: 4.5
- spawns:
- - CrystalGrey
- - spawnOnSuperCritical: true
- minAmount: 30
- maxAmount: 40
- minRange: 5
- maxRange: 15
- spawns:
- - CrystalGrey
- - WallSpawnAsteroid
- - WallSpawnAsteroid
- - WallSpawnAsteroidQuartzCrab
- - spawnOnSuperCritical: true
- minAmount: 6
- maxAmount: 10
- maxRange: 5
- spawns:
- - MobSpawnCrabQuartz
-
-- type: entity
- id: AnomalyRockSilver
- parent: AnomalyRockBase
- suffix: Rock, Silver
- components:
- - type: Sprite
- color: "#47f8ff"
- - type: PointLight
- radius: 2.0
- energy: 7.5
- color: "#47f8ff"
- - type: EntitySpawnAnomaly
- entries:
- - spawnOnPulse: true
- minAmount: 8
- maxAmount: 15
- minRange: 4.5
- maxRange: 7.5
- spawns:
- - WallSpawnAsteroid
- - WallSpawnAsteroid
- - WallSpawnAsteroidSilver
- - WallSpawnAsteroidSilverCrab
- - spawnOnPulse: true
- maxAmount: 3
- minRange: 2.5
- maxRange: 4.5
- spawns:
- - CrystalCyan
- - spawnOnSuperCritical: true
- minAmount: 30
- maxAmount: 40
- minRange: 5
- maxRange: 15
- spawns:
- - CrystalCyan
- - WallSpawnAsteroid
- - WallSpawnAsteroid
- - WallSpawnAsteroidSilverCrab
- - spawnOnSuperCritical: true
- minAmount: 6
- maxAmount: 10
- maxRange: 5
- spawns:
- - MobSpawnCrabSilver
-
-- type: entity
- id: AnomalyRockIron
- parent: AnomalyRockBase
- suffix: Rock, Iron
- components:
- - type: Sprite
- color: "#ff8227"
- - type: PointLight
- radius: 2.0
- energy: 7.5
- color: "#ff8227"
+ floorTileId: FloorAsteroidTile
+ spawnChance: 0.8
- type: EntitySpawnAnomaly
- entries:
- - spawnOnPulse: true
- minAmount: 8
- maxAmount: 15
- minRange: 4.5
- maxRange: 7.5
- spawns:
- - WallSpawnAsteroid
- - WallSpawnAsteroid
- - WallSpawnAsteroidIron
- - WallSpawnAsteroidIronCrab
- - spawnOnPulse: true
- maxAmount: 3
- minRange: 2.5
- maxRange: 4.5
- spawns:
- - CrystalOrange
- - spawnOnSuperCritical: true
- minAmount: 30
- maxAmount: 40
- minRange: 5
- maxRange: 15
- spawns:
- - CrystalOrange
- - WallSpawnAsteroid
- - WallSpawnAsteroid
- - WallSpawnAsteroidIronCrab
- - spawnOnSuperCritical: true
- minAmount: 6
- maxAmount: 10
- maxRange: 5
- spawns:
- - MobSpawnCrabIron
+ maxSpawnAmount: 50
+ spawnRange: 10
+ spawns:
+ - WallSpawnAsteroid
+ - RockAnomCrabSpawner
+ - CrystalSpawner
+ superCriticalSpawns:
+ - WallSpawnAsteroid
+ - SpawnMobOreCrab
- type: entity
id: AnomalyFlora
types:
Slash: 0
- type: TileSpawnAnomaly
- entries:
- - spawnOnPulse: true
- minAmount: 3
- maxAmount: 7
- maxRange: 5
- floor: FloorAstroGrass
- - spawnOnSuperCritical: true
- minAmount: 10
- maxAmount: 30
- maxRange: 15
- floor: FloorAstroGrass
+ floorTileId: FloorAstroGrass
+ spawnRange: 6
- type: EntitySpawnAnomaly
- entries:
- - spawnOnPulse: true
- minAmount: 2
- maxAmount: 5
- maxRange: 2
- spawns:
- - KudzuFlowerFriendly
- - spawnOnSuperCritical: true
- minAmount: 5
- maxAmount: 10
- maxRange: 6
- spawns:
- - KudzuFlowerAngry
+ maxSpawnAmount: 15
+ spawnRange: 6
+ superCriticalSpawns:
+ - KudzuFlowerAngry
+ spawns:
+ - KudzuFlowerFriendly
- type: entity
id: AnomalyFloraBulb
types:
Slash: 1
- type: EntitySpawnAnomaly
- entries:
- - spawnOnSuperCritical: true
- minAmount: 3
- maxAmount: 8
- maxRange: 2
- spawns:
- - ReagentSlimeSpawner
+ superCriticalSpawns:
+ - ReagentSlimeSpawner
+ spawns:
+ - PuddleSparkle
- type: SolutionContainerManager
solutions:
anomaly:
state: rock_asteroid_west
- state: rock_quartz
-- type: entity
- id: AsteroidRockQuartzCrab
- parent: AsteroidRock
- description: An ore vein rich with quartz.
- suffix: Quartz Crab
- components:
- - type: OreVein
- oreChance: 1.0
- currentOre: OreQuartzCrab
- - type: Sprite
- layers:
- - state: rock_asteroid
- - map: [ "enum.EdgeLayer.South" ]
- state: rock_asteroid_south
- - map: [ "enum.EdgeLayer.East" ]
- state: rock_asteroid_east
- - map: [ "enum.EdgeLayer.North" ]
- state: rock_asteroid_north
- - map: [ "enum.EdgeLayer.West" ]
- state: rock_asteroid_west
- - state: rock_quartz
-
- type: entity
id: AsteroidRockSilver
parent: AsteroidRock
- map: [ "enum.EdgeLayer.West" ]
state: rock_asteroid_west
- state: rock_silver
-
-- type: entity
- id: AsteroidRockSilverCrab
- parent: AsteroidRockSilver
- suffix: Silver Crab
- components:
- - type: OreVein
- oreChance: 1.0
- currentOre: OreSilverCrab
# Yes I know it drops steel but we may get smelting at some point
- type: entity
- map: [ "enum.EdgeLayer.West" ]
state: rock_asteroid_west
- state: rock_tin
-
-- type: entity
- id: AsteroidRockTinCrab
- parent: AsteroidRockTin
- suffix: Iron
- components:
- - type: OreVein
- oreChance: 1.0
- currentOre: OreIronCrab
- type: entity
id: AsteroidRockUranium
state: rock_asteroid_west
- state: rock_uranium
-- type: entity
- id: AsteroidRockUraniumCrab
- parent: AsteroidRockUranium
- suffix: Uranium Crab
- components:
- - type: OreVein
- oreChance: 1.0
- currentOre: OreUraniumCrab
- type: entity
id: AsteroidRockBananium
oreChance: 0.33
oreRarityPrototypeId: RandomOreDistributionStandard
+- type: entity
+ id: AsteroidRockCrab
+ parent: AsteroidRock
+ name: asteroid rock
+ suffix: orecrab
+ description: An asteroid.
+ components:
+ - type: Sprite
+ sprite: Structures/Walls/rock.rsi
+ layers:
+ - state: rock_asteroid_ore
+ - map: [ "enum.EdgeLayer.South" ]
+ state: rock_asteroid_south
+ - map: [ "enum.EdgeLayer.East" ]
+ state: rock_asteroid_east
+ - map: [ "enum.EdgeLayer.North" ]
+ state: rock_asteroid_north
+ - map: [ "enum.EdgeLayer.West" ]
+ state: rock_asteroid_west
+ - type: OreVein
+ oreChance: 0.33
+ oreRarityPrototypeId: OreCrab
+
+- type: entity
+ id: AsteroidRockCrab1
+ parent: AsteroidRockCrab
+ components:
+ - type: Sprite
+ sprite: Structures/Walls/rock.rsi
+ layers:
+ - state: rock_asteroid_ore1
+ - map: [ "enum.EdgeLayer.South" ]
+ state: rock_asteroid_south
+ - map: [ "enum.EdgeLayer.East" ]
+ state: rock_asteroid_east
+ - map: [ "enum.EdgeLayer.North" ]
+ state: rock_asteroid_north
+ - map: [ "enum.EdgeLayer.West" ]
+ state: rock_asteroid_west
+
- type: entity
id: IronRock
parent: AsteroidRock