public abstract class SharedMindSystem : EntitySystem
{
[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
+ [Dependency] private readonly INetManager _net = default!;
[Dependency] private readonly MobStateSystem _mobState = default!;
[Dependency] private readonly SharedObjectivesSystem _objectives = default!;
[Dependency] private readonly SharedPlayerSystem _player = default!;
if (!mindContainer.ShowExamineInfo || !args.IsInDetailsRange)
return;
+ // TODO predict we can't right now because session stuff isnt networked
+ if (_net.IsClient)
+ return;
+
var dead = _mobState.IsDead(uid);
var hasUserId = CompOrNull<MindComponent>(mindContainer.Mind)?.UserId;
var hasSession = CompOrNull<MindComponent>(mindContainer.Mind)?.Session;