[UsedImplicitly]
public sealed class EmotesUIController : UIController, IOnStateChanged<GameplayState>
{
- [Dependency] private readonly IEntityManager _entityManager = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
private void HandleRadialButtonClick(EmotePrototype prototype)
{
- _entityManager.RaisePredictiveEvent(new PlayEmoteMessage(prototype.ID));
+ EntityManager.RaisePredictiveEvent(new PlayEmoteMessage(prototype.ID));
}
}