* yes I watch liltenhead
* oops
* Revert pen changes
* Add comment for the future
- SignalTrigger
- type: PayloadTrigger
components:
- - type: TriggerOnSignal
+ - type: TimerStartOnSignal
- type: DeviceNetwork
deviceNetId: Wireless
receiveFrequencyId: BasicDevice
- type: WirelessNetworkConnection
range: 200
- type: DeviceLinkSink
+ - type: OnUseTimerTrigger
+ delay: 3
+ initialBeepDelay: 0
+ beepSound:
+ path: /Audio/Machines/Nuke/general_beep.ogg
+ params:
+ volume: -2
- type: entity
parent: BaseItem
- type: ActivateOnPaperOpened
- type: ExplodeOnTrigger
- type: TriggerOnSignal
- - type: DeviceLinkSink
+ - type: DeviceLinkSink # This should be changed into separate behavior where triggering via signal makes beep, while triggering manually is quiet, when that functionality is supported.
ports:
- - Trigger
+ - Trigger
- type: EmitSoundOnUse
handle: false # don't want the sound to stop the explosion from triggering
- type: TimerStartOnSignal
- type: DeviceLinkSink
ports:
- - Timer
+ - Timer
- type: Explosive # Powerful explosion in a very small radius. Doesn't break underplating.
explosionType: DemolitionCharge
totalIntensity: 60
volume: -6
startOnStick: false
canToggleStartOnStick: true
- - type: TriggerOnSignal
+ - type: TimerStartOnSignal
- type: DeviceLinkSink
ports:
- - Trigger
+ - Timer
- type: Explosive
explosionType: Cryo
totalIntensity: 120