using Content.Shared.Roles;
using Content.Server.Storage.EntitySystems;
using Robust.Shared.GameObjects;
-using Robust.Shared.Map;
using Robust.Shared.Collections;
namespace Content.IntegrationTests.Tests.Roles;
var settings = new PoolSettings { Connected = true, Dirty = true };
await using var pair = await PoolManager.GetServerClient(settings);
var server = pair.Server;
- var mapManager = server.ResolveDependency<IMapManager>();
+ var mapSystem = server.System<SharedMapSystem>();
var storageSystem = server.System<StorageSystem>();
var protos = server.ProtoMan
}
}
- mapManager.DeleteMap(testMap.MapId);
+ mapSystem.DeleteMap(testMap.MapId);
});
await pair.CleanReturnAsync();