sprite: Objects/Fun/Darts/dart_red.rsi
state: icon
- type: MeleeWeapon
+ wideAnimationRotation: -45
damage:
types:
Piercing: 2
- type: UseDelay
delay: 1.0
- type: MeleeWeapon
+ wideAnimationRotation: 180
soundHit:
collection: ToySqueak
damage:
attackRate: 1.5
angle: 0
animation: WeaponArcThrust
+ wideAnimationRotation: 90
damage:
types:
Blunt: 0
shard3: ""
- type: SpaceGarbage
- type: MeleeWeapon
+ wideAnimationRotation: -22.5
attackRate: 1.5
damage:
types:
layers:
- state: book2
- type: MeleeWeapon
+ wideAnimationRotation: 180
damage:
types:
Blunt: 6
layers:
- state: book2
- type: MeleeWeapon
+ wideAnimationRotation: 180
damage:
types:
Blunt: 6
- type: AutoRecharge
rechargeDuration: 30
- type: MeleeWeapon
+ wideAnimationRotation: 180
damage:
types:
Blunt: 0 # melee weapon to allow flashing individual targets
tags:
- Handcuffs
- type: MeleeWeapon
+ wideAnimationRotation: 90
resetOnHandSelected: false
animation: WeaponArcDisarm
damage:
- key: enum.StorageUiKey.Key
type: StorageBoundUserInterface
- type: MeleeWeapon
+ wideAnimationRotation: 180
damage:
types:
Blunt: 10
sprite: Objects/Specific/Medical/Surgery/scalpel.rsi
storedRotation: 90
- type: MeleeWeapon
+ wideAnimationRotation: 90
+ swingLeft: true
attackRate: 1.5
damage:
types:
- key: enum.MagicMirrorUiKey.Key
type: MagicMirrorBoundUserInterface
- type: MeleeWeapon
- wideAnimationRotation: -90
+ wideAnimationRotation: -135
attackRate: 1
damage:
types:
Piercing: 6
soundHit:
- path: "/Audio/Weapons/bladeslice.ogg"
\ No newline at end of file
+ path: "/Audio/Weapons/bladeslice.ogg"
sprite: Objects/Tools/Cowtools/haycutters.rsi
state: haycutters
- type: MeleeWeapon
+ wideAnimationRotation: -90
damage:
types:
Pierce: 0
visible: false
map: [ "light" ]
- type: MeleeWeapon
+ wideAnimationRotation: 90
damage:
types:
Blunt: 10
useSound: /Audio/Items/jaws_cut.ogg
changeSound: /Audio/Items/change_jaws.ogg
- type: MeleeWeapon
+ wideAnimationRotation: 90
damage:
types:
Blunt: 10
Quantity: 8
maxVol: 8 #uses less fuel than a welder, so this isnt as bad as it looks
- type: MeleeWeapon
+ wideAnimationRotation: 180
damage:
types:
Blunt: 0
- state: zippo-inhand-right-flame
shader: unshaded
- type: MeleeWeapon
+ wideAnimationRotation: 180
damage:
types:
Blunt: 1 # does a little bit of damage on hit when off
sprite: Objects/Tools/shovel.rsi
state: icon
- type: MeleeWeapon
- wideAnimationRotation: -135
+ wideAnimationRotation: 45
damage:
types:
Blunt: 14
sprite: Objects/Weapons/Melee/cleaver.rsi
state: butch
- type: MeleeWeapon
- wideAnimationRotation: -135
+ wideAnimationRotation: -115
attackRate: 1.5
damage:
types:
sprite: Objects/Weapons/Melee/sledgehammer.rsi
state: icon
- type: MeleeWeapon
+ wideAnimationRotation: -135
damage:
types:
Blunt: 10