[Dependency] private readonly IStateManager _stateManager = default!;
private readonly AudioParams _lobbyParams = new(-5f, 1, "Master", 0, 0, 0, true, 0f);
+ private readonly AudioParams _roundEndParams = new(-5f, 1, "Master", 0, 0, 0, false, 0f);
public EntityUid? LobbyMusicStream;
public EntityUid? LobbyRoundRestartAudioStream;
private void PlayRestartSound(RoundRestartCleanupEvent ev)
{
- if (!_configManager.GetCVar(CCVars.LobbyMusicEnabled))
+ if (!_configManager.GetCVar(CCVars.RestartSoundsEnabled))
return;
var file = _gameTicker.RestartSound;
file,
Filter.Local(),
false,
- _lobbyParams.WithVolume(_lobbyParams.Volume + SharedAudioSystem.GainToVolume(_configManager.GetCVar(CCVars.LobbyMusicVolume)))
+ _roundEndParams.WithVolume(_roundEndParams.Volume + SharedAudioSystem.GainToVolume(_configManager.GetCVar(CCVars.LobbyMusicVolume)))
)?.Entity;
}
}