#When adding new hardsuits, please try to keep the organization consistent with hardsuit.yml (if possible.)
+
#For now, since locational damage is not a thing, all "combat" hardsuits (with the exception of the deathsquad hardsuit) have the equvilent of a helmet in terms of armor. This is so people don't need to wear both regular, on-station helmets and hardsuits to get full protection.
#Generally, unless you're adding something like caustic damage, you should probably avoid messing with armor outside of the above scenario.
id: ClothingHeadHelmetHardsuitSyndie
noSpawn: true
name: blood-red hardsuit helmet
- description: An advanced red hardsuit helmet designed for work in special operations.
+ description: A heavily armored helmet designed for work in special operations. Property of Gorlex Marauders.
components:
- type: Sprite
sprite: Clothing/Head/Hardsuits/syndicate.rsi
Piercing: 0.9
Heat: 0.9
-#Cybersun Juggernaut Hardsuit
-- type: entity
- parent: ClothingHeadHardsuitBase
- id: ClothingHeadHelmetHardsuitCybersun
- noSpawn: true
- name: cybersun juggernaut helmet
- description: Made of compressed red matter, this helmet was designed in the Tau chromosphere facility.
- components:
- - type: Sprite
- sprite: Clothing/Head/Hardsuits/cybersun.rsi
- - type: Clothing
- sprite: Clothing/Head/Hardsuits/cybersun.rsi
- - type: PressureProtection
- highPressureMultiplier: 0.3
- lowPressureMultiplier: 1000
- - type: Armor
- modifiers:
- coefficients:
- Blunt: 0.9
- Slash: 0.9
- Piercing: 0.9
- Heat: 0.9
-
#Syndicate Elite Hardsuit
- type: entity
parent: ClothingHeadHardsuitWithLightBase
id: ClothingHeadHelmetHardsuitSyndieElite
noSpawn: true
name: syndicate elite helmet
- description: A variant of the blood red helmet designed by the Gorlex Marauders to be exceptionally fireproof and pressure proof.
+ description: An elite version of the blood-red hardsuit's helmet, with improved armor and fireproofing. Property of Gorlex Marauders.
components:
- type: Sprite
sprite: Clothing/Head/Hardsuits/syndieelite.rsi
id: ClothingHeadHelmetHardsuitSyndieCommander
noSpawn: true
name: syndicate commander helmet
- description: A syndicate hardsuit helmet custom designed for commanders of syndicate operative squads.
+ description: A bulked up version of the blood-red hardsuit's helmet, purpose-built for the commander of a syndicate operative squad. Has significantly improved armor for those deadly front-lines firefights.
components:
- type: Sprite
sprite: Clothing/Head/Hardsuits/syndiecommander.rsi
Piercing: 0.9
Heat: 0.9
+#Cybersun Juggernaut Hardsuit
+- type: entity
+ parent: ClothingHeadHardsuitBase
+ id: ClothingHeadHelmetHardsuitCybersun
+ noSpawn: true
+ name: cybersun juggernaut helmet
+ description: Made of compressed red matter, this helmet was designed in the Tau chromosphere facility.
+ components:
+ - type: Sprite
+ sprite: Clothing/Head/Hardsuits/cybersun.rsi
+ - type: Clothing
+ sprite: Clothing/Head/Hardsuits/cybersun.rsi
+ - type: PressureProtection
+ highPressureMultiplier: 0.3
+ lowPressureMultiplier: 1000
+ - type: Armor
+ modifiers:
+ coefficients:
+ Blunt: 0.9
+ Slash: 0.9
+ Piercing: 0.9
+ Heat: 0.9
+
#Wizard Hardsuit
- type: entity
parent: ClothingHeadHardsuitWithLightBase
parent: ClothingOuterHardsuitBase
id: ClothingOuterHardsuitSyndie
name: blood-red hardsuit
- description: A heavily armored and agile advanced hardsuit designed for work in special operations.
+ description: A heavily armored hardsuit designed for work in special operations. Property of Gorlex Marauders.
components:
- type: Sprite
sprite: Clothing/OuterClothing/Hardsuits/syndicate.rsi
- type: ToggleableClothing
clothingPrototype: ClothingHeadHelmetHardsuitSyndie
-#Cybersun Juggernaut Hardsuit
-- type: entity
- parent: ClothingOuterHardsuitBase
- id: ClothingOuterHardsuitJuggernaut
- name: cybersun juggernaut suit
- description: A suit made by the cutting edge R&D department at cybersun to be hyper resilient.
- components:
- - type: Sprite
- sprite: Clothing/OuterClothing/Hardsuits/cybersun.rsi
- - type: Clothing
- sprite: Clothing/OuterClothing/Hardsuits/cybersun.rsi
- - type: PressureProtection
- highPressureMultiplier: 0.2
- lowPressureMultiplier: 1000
- - type: ExplosionResistance
- damageCoefficient: 0.3
- - type: Armor
- modifiers:
- coefficients:
- Blunt: 0.2
- Slash: 0.2
- Piercing: 0.2
- Heat: 0.2
- Radiation: 0.2
- Caustic: 0.2
- - type: ClothingSpeedModifier
- walkModifier: 0.9
- sprintModifier: 0.65
- - type: ToggleableClothing
- clothingPrototype: ClothingHeadHelmetHardsuitCybersun
-
#Syndicate Elite Hardsuit
- type: entity
parent: ClothingOuterHardsuitBase
id: ClothingOuterHardsuitSyndieElite
name: syndicate elite hardsuit
- description: An upgraded version of the blood red hardsuit that features enhanced fireproofing, pressure resist, and superior armor.
+ description: An elite version of the blood-red hardsuit, with improved armor and fireproofing. Property of Gorlex Marauders.
components:
- type: Sprite
sprite: Clothing/OuterClothing/Hardsuits/syndieelite.rsi
parent: ClothingOuterHardsuitBase
id: ClothingOuterHardsuitSyndieCommander
name: syndicate commander hardsuit
- description: A blood red hardsuit heavily modified for use by the commander of operative squads.
+ description: A bulked up version of the blood-red hardsuit, purpose-built for the commander of a syndicate operative squad. Has significantly improved armor for those deadly front-lines firefights.
components:
- type: Sprite
sprite: Clothing/OuterClothing/Hardsuits/syndiecommander.rsi
- type: ToggleableClothing
clothingPrototype: ClothingHeadHelmetHardsuitSyndieCommander
+#Cybersun Juggernaut Hardsuit
+- type: entity
+ parent: ClothingOuterHardsuitBase
+ id: ClothingOuterHardsuitJuggernaut
+ name: cybersun juggernaut suit
+ description: A suit made by the cutting edge R&D department at cybersun to be hyper resilient.
+ components:
+ - type: Sprite
+ sprite: Clothing/OuterClothing/Hardsuits/cybersun.rsi
+ - type: Clothing
+ sprite: Clothing/OuterClothing/Hardsuits/cybersun.rsi
+ - type: PressureProtection
+ highPressureMultiplier: 0.2
+ lowPressureMultiplier: 1000
+ - type: ExplosionResistance
+ damageCoefficient: 0.3
+ - type: Armor
+ modifiers:
+ coefficients:
+ Blunt: 0.2
+ Slash: 0.2
+ Piercing: 0.2
+ Heat: 0.2
+ Radiation: 0.2
+ Caustic: 0.2
+ - type: ClothingSpeedModifier
+ walkModifier: 0.9
+ sprintModifier: 0.65
+ - type: ToggleableClothing
+ clothingPrototype: ClothingHeadHelmetHardsuitCybersun
+
#Wizard Hardsuit
- type: entity
parent: ClothingOuterHardsuitBase