return;
SetupIdAccess(uid, card, true);
+ SetupIdName(uid, card);
}
}
extended = Comp<StationJobsComponent>(station.Value).ExtendedAccess;
SetupIdAccess(uid, id, extended);
+ SetupIdName(uid, id);
+ }
+
+ private void SetupIdName(EntityUid uid, PresetIdCardComponent id)
+ {
+ if (id.IdName == null)
+ return;
+ _cardSystem.TryChangeFullName(uid, id.IdName);
}
private void SetupIdAccess(EntityUid uid, PresetIdCardComponent id, bool extended)
head: ClothingHeadHatTophat
ears: ClothingHeadsetService
jumpsuit: ClothingUniformJumpsuitJacketMonkey
- id: BartenderIDCard
+ id: PunPunIDCard
# Passenger but without the ID, bag, or headset