public SoundSpecifier GreetSoundNotification = new SoundPathSpecifier("/Audio/Ambience/Antag/nukeops_start.ogg");
}
-/// <summary>
-/// Stores the presets for each operative type
-/// Ie Commander, Agent and Operative
-/// </summary>
-[DataDefinition, Serializable]
-public sealed partial class NukeopSpawnPreset
-{
-
- [DataField]
- public ProtoId<AntagPrototype> AntagRoleProto = "Nukeops";
-
- /// <summary>
- /// The equipment set this operative will be given when spawned
- /// </summary>
- [DataField]
- public ProtoId<StartingGearPrototype> GearProto = "SyndicateOperativeGearFull";
-
- /// <summary>
- /// The name prefix, ie "Agent"
- /// </summary>
- [DataField]
- public LocId NamePrefix = "nukeops-role-operator";
-
- /// <summary>
- /// The entity name suffix will be chosen from this list randomly
- /// </summary>
- [DataField]
- public ProtoId<DatasetPrototype> NameList = "SyndicateNamesNormal";
-}
-
public enum WinType : byte
{
/// <summary>