using Content.Shared.Damage;
using Content.Shared.FixedPoint;
using Content.Shared.Mobs;
+using Content.Shared.Mobs.Systems;
using Robust.Shared.Player;
namespace Content.Server.KillTracking;
/// <inheritdoc/>
public override void Initialize()
{
- SubscribeLocalEvent<KillTrackerComponent, DamageChangedEvent>(OnDamageChanged);
+ // Add damage to LifetimeDamage before MobStateChangedEvent gets raised
+ SubscribeLocalEvent<KillTrackerComponent, DamageChangedEvent>(OnDamageChanged, before: [ typeof(MobThresholdSystem) ]);
SubscribeLocalEvent<KillTrackerComponent, MobStateChangedEvent>(OnMobStateChanged);
}
var largestSource = GetLargestSource(component.LifetimeDamage);
largestSource ??= killImpulse;
- KillSource? killSource;
+ KillSource killSource;
KillSource? assistSource = null;
if (killImpulse is KillEnvironmentSource)
killSource = killImpulse;
// no assist is given to environmental kills
- if (largestSource is not KillEnvironmentSource)
+ if (largestSource is not KillEnvironmentSource
+ && component.LifetimeDamage.TryGetValue(largestSource, out var largestDamage))
{
- // you have to do at least 50% of largest source's damage to get the assist.
- if (component.LifetimeDamage[largestSource] >= component.LifetimeDamage[killSource] / 2)
- {
+ var killDamage = component.LifetimeDamage.GetValueOrDefault(killSource);
+ // you have to do at least twice as much damage as the killing source to get the assist.
+ if (largestDamage >= killDamage / 2)
assistSource = largestSource;
- }
}
}