marking-HumanHairClassicCia = Classic CIA
marking-HumanHairClassicCornrows2 = Classic Cornrows 2
marking-HumanHairClassicFloorlengthBedhead = Classic Floorlength Bedhead
+marking-HumanHairClassicLong2 = Classic Long Hair 2
+marking-HumanHairClassicLong3 = Classic Long Hair 3
marking-HumanHairClassicModern = Classic Modern
marking-HumanHairClassicMulder = Classic Mulder
marking-HumanHairClassicWisp = Classic Wisp
sprites:
- sprite: Mobs/Customization/human_hair.rsi
state: tailed
+- type: marking
+ id: HumanHairClassicLong2
+ bodyPart: Hair
+ markingCategory: Hair
+ sprites:
+ - sprite: Mobs/Customization/human_hair.rsi
+ state: classiclong2
+- type: marking
+ id: HumanHairClassicLong3
+ bodyPart: Hair
+ markingCategory: Hair
+ sprites:
+ - sprite: Mobs/Customization/human_hair.rsi
+ state: classiclong3