+++ /dev/null
-using Content.Shared.Chemistry.Components;
-using Content.Shared.Chemistry.Reaction;
-using Content.Shared.Chemistry.Reagent;
-using Content.Shared.Database;
-using Content.Shared.FixedPoint;
-using Robust.Shared.Audio;
-using Robust.Shared.Player;
-
-namespace Content.Server.Chemistry.EntitySystems
-{
- public sealed class ChemicalReactionSystem : SharedChemicalReactionSystem
- {
- protected override void OnReaction(Solution solution, ReactionPrototype reaction, ReagentPrototype randomReagent, EntityUid owner, FixedPoint2 unitReactions)
- {
- base.OnReaction(solution, reaction, randomReagent, owner, unitReactions);
-
- var coordinates = Transform(owner).Coordinates;
-
- AdminLogger.Add(LogType.ChemicalReaction, reaction.Impact,
- $"Chemical reaction {reaction.ID:reaction} occurred with strength {unitReactions:strength} on entity {ToPrettyString(owner):metabolizer} at {coordinates}");
-
- SoundSystem.Play(reaction.Sound.GetSound(), Filter.Pvs(owner, entityManager:EntityManager), owner);
- }
- }
-}
using System.Linq;
-using Content.Shared.Administration;
using Content.Shared.Administration.Logs;
using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.Database;
using Content.Shared.FixedPoint;
-using Content.Shared.Interaction.Events;
using Robust.Shared.Prototypes;
-using Robust.Shared.Random;
namespace Content.Shared.Chemistry.Reaction
{
- public abstract class SharedChemicalReactionSystem : EntitySystem
+ public sealed class ChemicalReactionSystem : EntitySystem
{
-
/// <summary>
/// The maximum number of reactions that may occur when a solution is changed.
/// </summary>
private const int MaxReactionIterations = 20;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
- [Dependency] private readonly IRobustRandom _random = default!;
- [Dependency] protected readonly ISharedAdminLogManager AdminLogger = default!;
+ [Dependency] private readonly SharedAudioSystem _audio = default!;
+ [Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
/// <summary>
/// A cache of all existant chemical reactions indexed by one of their
/// <summary>
/// Perform a reaction on a solution. This assumes all reaction criteria are met.
- /// Removes the reactants from the solution, then returns a solution with all products.
+ /// Removes the reactants from the solution, adds products, and returns a list of products.
/// </summary>
- private Solution PerformReaction(Solution solution, EntityUid owner, ReactionPrototype reaction, FixedPoint2 unitReactions)
+ private List<string> PerformReaction(Solution solution, EntityUid owner, ReactionPrototype reaction, FixedPoint2 unitReactions)
{
- // We do this so that ReagentEffect can have something to work with, even if it's
- // a little meaningless.
- var randomReagent = _prototypeManager.Index<ReagentPrototype>(_random.Pick(reaction.Reactants).Key);
+ var energy = reaction.ConserveEnergy ? solution.GetThermalEnergy(_prototypeManager) : 0;
+
//Remove reactants
foreach (var reactant in reaction.Reactants)
{
}
//Create products
- var products = new Solution();
+ var products = new List<string>();
foreach (var product in reaction.Products)
{
- products.AddReagent(product.Key, product.Value * unitReactions);
+ products.Add(product.Key);
+ solution.AddReagent(product.Key, product.Value * unitReactions);
+ }
+
+ if (reaction.ConserveEnergy)
+ {
+ var newCap = solution.GetHeatCapacity(_prototypeManager);
+ if (newCap > 0)
+ solution.Temperature = energy / newCap;
}
- // Trigger reaction effects
- OnReaction(solution, reaction, randomReagent, owner, unitReactions);
+ OnReaction(solution, reaction, null, owner, unitReactions);
return products;
}
- protected virtual void OnReaction(Solution solution, ReactionPrototype reaction, ReagentPrototype randomReagent, EntityUid owner, FixedPoint2 unitReactions)
+ private void OnReaction(Solution solution, ReactionPrototype reaction, ReagentPrototype? reagent, EntityUid owner, FixedPoint2 unitReactions)
{
var args = new ReagentEffectArgs(owner, null, solution,
- randomReagent,
+ reagent,
unitReactions, EntityManager, null, 1f);
+ var coordinates = Transform(owner).Coordinates;
+ _adminLogger.Add(LogType.ChemicalReaction, reaction.Impact,
+ $"Chemical reaction {reaction.ID:reaction} occurred with strength {unitReactions:strength} on entity {ToPrettyString(owner):metabolizer} at {coordinates}");
+
foreach (var effect in reaction.Effects)
{
if (!effect.ShouldApply(args))
if (effect.ShouldLog)
{
var entity = args.SolutionEntity;
- AdminLogger.Add(LogType.ReagentEffect, effect.LogImpact,
+ _adminLogger.Add(LogType.ReagentEffect, effect.LogImpact,
$"Reaction effect {effect.GetType().Name:effect} of reaction ${reaction.ID:reaction} applied on entity {ToPrettyString(entity):entity} at {Transform(entity).Coordinates:coordinates}");
}
effect.Effect(args);
}
+
+ _audio.PlayPvs(reaction.Sound, owner);
}
/// <summary>
private bool ProcessReactions(Solution solution, EntityUid owner, FixedPoint2 maxVolume, SortedSet<ReactionPrototype> reactions, ReactionMixerComponent? mixerComponent)
{
HashSet<ReactionPrototype> toRemove = new();
- Solution? products = null;
+ List<string>? products = null;
// attempt to perform any applicable reaction
foreach (var reaction in reactions)
if (products == null)
return false;
- // Remove any reactions that were not applicable. Avoids re-iterating over them in future.
- foreach (var proto in toRemove)
- {
- reactions.Remove(proto);
- }
-
- if (products.Volume <= 0)
+ if (products.Count == 0)
return true;
// remove excess product
// TODO spill excess?
- var excessVolume = solution.Volume + products.Volume - maxVolume;
+ var excessVolume = solution.Volume - maxVolume;
if (excessVolume > 0)
- products.RemoveSolution(excessVolume);
+ solution.RemoveSolution(excessVolume);
// Add any reactions associated with the new products. This may re-add reactions that were already iterated
// over previously. The new product may mean the reactions are applicable again and need to be processed.
- foreach (var reactant in products.Contents)
+ foreach (var product in products)
{
- if (_reactions.TryGetValue(reactant.ReagentId, out var reactantReactions))
+ if (_reactions.TryGetValue(product, out var reactantReactions))
reactions.UnionWith(reactantReactions);
}
- solution.AddSolution(products, _prototypeManager);
return true;
}