* Added Knife Component to Crusher dagger, allowing
it to be used in a few new crafting recipes such
as baseball bats.
* Changed BaseKnife to CombatKnife, reordered parents
* now inherits from baseknife, throwing and disarm added manually
- type: Prying
- type: entity
- parent: [ BaseWeaponCrusher, BaseSecurityCargoContraband]
+ parent: [ BaseKnife, BaseWeaponCrusher, BaseSecurityCargoContraband]
id: WeaponCrusherDagger
name: crusher dagger
description: A scaled down version of a proto-kinetic crusher. Uses kinetic energy to vibrate the blade at high speeds.
damage:
types:
Slash: 15
- - type: Tag
- tags:
- - Knife
+ - type: EmbeddableProjectile
+ sound: /Audio/Weapons/star_hit.ogg
+ offset: -0.15,0.0
+ - type: LandAtCursor
+ - type: DamageOtherOnHit
+ damage:
+ types:
+ Slash: 10
+ - type: DisarmMalus
+ malus: 0.225
+ - type: ThrowingAngle
+ angle: 225
# Like a crusher... but better
- type: entity