private EntityQuery<SalvageMobRestrictionsComponent> _salvMobQuery;
+ private List<(Entity<TransformComponent> Entity, EntityUid MapUid)> _detachEnts = new();
+
private void InitializeMagnet()
{
_salvMobQuery = GetEntityQuery<SalvageMobRestrictionsComponent>();
// Uhh yeah don't delete mobs or whatever
var mobQuery = AllEntityQuery<HumanoidAppearanceComponent, MobStateComponent, TransformComponent>();
+ _detachEnts.Clear();
while (mobQuery.MoveNext(out var mobUid, out _, out _, out var xform))
{
if (xform.GridUid == null || !data.Comp.ActiveEntities.Contains(xform.GridUid.Value) || xform.MapUid == null)
continue;
- _transform.SetParent(mobUid, xform.MapUid.Value);
+ // Can't parent directly to map as it runs grid traversal.
+ _detachEnts.Add(((mobUid, xform), xform.MapUid.Value));
+ _transform.DetachParentToNull(mobUid, xform);
}
// Go and cleanup the active ents.
Del(ent);
}
+ foreach (var entity in _detachEnts)
+ {
+ _transform.SetParent(entity.Entity.Owner, entity.Entity.Comp, entity.MapUid);
+ }
+
data.Comp.ActiveEntities = null;
}