using Content.Shared.FixedPoint;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.Interaction;
+using Content.Shared.Item;
using Robust.Shared.Audio;
using Robust.Shared.Containers;
using Robust.Shared.Player;
SoundSystem.Play(component.Sound.GetSound(), Filter.Pvs(uid),
transform.Coordinates, AudioParams.Default.WithVolume(-2));
+ // Decrease size of item based on count - Could implement in the future
+ // Bug with this currently is the size in a container is not updated
+ // if (TryComp(uid, out ItemComponent? itemComp) && TryComp(sliceUid, out ItemComponent? sliceComp))
+ // {
+ // itemComp.Size -= sliceComp.Size;
+ // }
+
component.Count--;
+
// If someone makes food proto with 1 slice...
if (component.Count < 1)
{