using System.Numerics;
using Robust.Shared.Map;
+using Robust.Shared.Map.Components;
namespace Content.Shared.Random.Rules;
[DataField]
public float Range = 10f;
+ private List<Entity<MapGridComponent>> _grids = [];
+
public override bool Check(EntityManager entManager, EntityUid uid)
{
if (!entManager.TryGetComponent(uid, out TransformComponent? xform))
var worldPos = transform.GetWorldPosition(xform);
var gridRange = new Vector2(Range, Range);
- foreach (var _ in mapManager.FindGridsIntersecting(xform.MapID, new Box2(worldPos - gridRange, worldPos + gridRange)))
- {
+ _grids.Clear();
+ mapManager.FindGridsIntersecting(xform.MapID, new Box2(worldPos - gridRange, worldPos + gridRange), ref _grids);
+ if (_grids.Count > 0)
return !Inverted;
- }
return Inverted;
}