icon: { sprite: /Textures/Objects/Economy/cash.rsi, state: cash }
price: 1
-- type: stack
- id: Credit
- name: stack-credit
- icon: { sprite: /Textures/Objects/Economy/cash.rsi, state: cash }
- spawn: SpaceCash
-
- type: entity
parent: SpaceCash
id: SpaceCash10
unit: materials-unit-chunk
icon: { sprite: Objects/Materials/ore.rsi, state: salt }
color: "#f5e7d7"
- price: 0.075
\ No newline at end of file
+ price: 0.075
+++ /dev/null
-- type: stack
- id: Telecrystal
- name: stack-telecrystal
- icon: Objects/Specific/Syndicate/telecrystal.rsi
- spawn: Telecrystal1
+++ /dev/null
-- type: stack
- id: Gold
- name: stack-gold
- icon: { sprite: "/Textures/Objects/Materials/ingots.rsi", state: gold }
- spawn: IngotGold1
- maxCount: 30
-
-- type: stack
- id: Silver
- name: stack-silver
- icon: { sprite: "/Textures/Objects/Materials/ingots.rsi", state: silver }
- spawn: IngotSilver1
- maxCount: 30
+++ /dev/null
-- type: stack
- id: Biomass
- name: stack-biomass
- icon: { sprite: /Textures/Objects/Misc/monkeycube.rsi, state: cube }
- spawn: MaterialBiomass1
- maxCount: 100
-
-- type: stack
- id: WoodPlank
- name: stack-wood-plank
- icon: { sprite: /Textures/Objects/Materials/materials.rsi, state: wood }
- spawn: MaterialWoodPlank1
- maxCount: 30
-
-- type: stack
- id: Cardboard
- name: stack-cardboard
- icon: { sprite: /Textures/Objects/Materials/materials.rsi, state: cardboard }
- spawn: MaterialCardboard1
- maxCount: 30
-
-- type: stack
- id: Cloth
- name: stack-cloth
- icon: { sprite: /Textures/Objects/Materials/materials.rsi, state: cloth }
- spawn: MaterialCloth1
- maxCount: 30
-
-- type: stack
- id: Durathread
- name: stack-durathread
- icon: { sprite: /Textures/Objects/Materials/materials.rsi, state: durathread }
- spawn: MaterialDurathread1
- maxCount: 30
-
-- type: stack
- id: Diamond
- name: stack-diamond
- icon: { sprite: /Textures/Objects/Materials/materials.rsi, state: diamond }
- spawn: MaterialDiamond1
- maxCount: 30
-
-- type: stack
- id: Cotton
- name: stack-cotton
- icon: { sprite: /Textures/Objects/Materials/materials.rsi, state: cotton }
- spawn: MaterialCotton1
- maxCount: 30
-
-- type: stack
- id: Pyrotton
- name: stack-pyrotton
- icon: { sprite: /Textures/Objects/Materials/materials.rsi, state: pyrotton }
- spawn: MaterialPyrotton1
- maxCount: 30
-
-- type: stack
- id: Bananium
- name: stack-bananium
- icon: { sprite: /Textures/Objects/Materials/materials.rsi, state: bananium }
- spawn: MaterialBananium1
- maxCount: 10
-
-- type: stack
- id: MeatSheets
- name: stack-meat-sheet
- icon: { sprite: /Textures/Objects/Materials/Sheets/meaterial.rsi, state: meat }
- spawn: MaterialSheetMeat1
- maxCount: 30
-
-- type: stack
- id: WebSilk
- name: stack-silk
- icon: { sprite: /Textures/Objects/Materials/silk.rsi, state: icon }
- spawn: MaterialWebSilk1
- maxCount: 50
-
-- type: stack
- id: SpaceCarpTooth
- name: stack-space-carp-tooth
- icon: { sprite: /Textures/Objects/Materials/Mob/carptooth.rsi, state: tooth }
- spawn: MaterialToothSpaceCarp1
- maxCount: 30
-
-- type: stack
- id: SharkMinnowTooth
- name: stack-sharkminnow-tooth
- icon: { sprite: /Textures/Objects/Materials/Mob/sharktooth.rsi, state: tooth }
- spawn: MaterialToothSharkminnow1
- maxCount: 30
-
-- type: stack
- id: Bones
- name: stack-bones
- icon: { sprite: /Textures/Objects/Materials/materials.rsi, state: bones }
- spawn: MaterialBones1
- maxCount: 30
-
-- type: stack
- id: Gunpowder
- name: stack-gunpowder
- icon: { sprite: /Textures/Objects/Misc/reagent_fillings.rsi, state: powderpile }
- spawn: MaterialGunpowder
- maxCount: 60
-
-- type: stack
- id: GoliathHide
- name: stack-goliath-hide
- icon: { sprite: /Textures/Objects/Materials/hide.rsi, state: goliath_hide }
- spawn: MaterialGoliathHide1
- maxCount: 30
+++ /dev/null
-- type: stack
- id: MetalRod
- name: stack-rods
- icon: { sprite: /Textures/Objects/Materials/parts.rsi, state: rods }
- spawn: PartRodMetal1
- maxCount: 30
- type: stack
+ parent: BaseSheetStack
id: Glass
name: stack-glass
icon: { sprite: /Textures/Objects/Materials/Sheets/glass.rsi, state: glass }
spawn: SheetGlass1
- maxCount: 30
- type: stack
+ parent: BaseSheetStack
id: ReinforcedGlass
name: stack-reinforced-glass
icon: { sprite: /Textures/Objects/Materials/Sheets/glass.rsi, state: rglass }
spawn: SheetRGlass1
- maxCount: 30
- type: stack
+ parent: BaseSheetStack
id: PlasmaGlass
name: stack-plasma-glass
icon: { sprite: /Textures/Objects/Materials/Sheets/glass.rsi, state: pglass }
spawn: SheetPGlass1
- maxCount: 30
- type: stack
+ parent: BaseSheetStack
id: ReinforcedPlasmaGlass
name: stack-reinforced-plasma-glass
icon: { sprite: /Textures/Objects/Materials/Sheets/glass.rsi, state: rpglass }
spawn: SheetRPGlass1
- maxCount: 30
- type: stack
+ parent: BaseSheetStack
id: UraniumGlass
name: stack-uranium-glass
icon: { sprite: /Textures/Objects/Materials/Sheets/glass.rsi, state: uglass }
spawn: SheetUGlass1
- maxCount: 30
- type: stack
+ parent: BaseSheetStack
id: ReinforcedUraniumGlass
name: stack-reinforced-uranium-glass
icon: { sprite: /Textures/Objects/Materials/Sheets/glass.rsi, state: ruglass }
spawn: SheetRUGlass1
- maxCount: 30
- type: stack
+ parent: BaseSheetStack
id: ClockworkGlass
name: stack-clockwork-glass
icon: { sprite: /Textures/Objects/Materials/Sheets/glass.rsi, state: cglass }
spawn: SheetClockworkGlass1
- maxCount: 30
- type: stack
+ parent: BaseSheetStack
id: Steel
name: stack-steel
icon: { sprite: /Textures/Objects/Materials/Sheets/metal.rsi, state: steel }
spawn: SheetSteel1
- maxCount: 30
- type: stack
+ parent: BaseSheetStack
id: Plasteel
name: stack-plasteel
icon: { sprite: /Textures/Objects/Materials/Sheets/metal.rsi, state: plasteel }
spawn: SheetPlasteel1
- maxCount: 30
- type: stack
+ parent: BaseSheetStack
id: Brass
name: stack-brass
icon: { sprite: /Textures/Objects/Materials/Sheets/metal.rsi, state: brass }
spawn: SheetBrass1
- maxCount: 30
--- /dev/null
+- type: stack
+ parent: BaseSheetStack
+ id: Paper
+ name: stack-paper
+ icon: { sprite: /Textures/Objects/Materials/Sheets/other.rsi, state: paper }
+ spawn: SheetPaper1
+
+- type: stack
+ parent: BaseSheetStack
+ id: MeatSheets
+ name: stack-meat-sheet
+ icon: { sprite: /Textures/Objects/Materials/Sheets/meaterial.rsi, state: meat }
+ spawn: MaterialSheetMeat1
- type: stack
- id: Paper
- name: stack-paper
- icon: { sprite: /Textures/Objects/Materials/Sheets/other.rsi, state: paper }
- spawn: SheetPaper1
- maxCount: 30
-
-- type: stack
+ parent: BaseSheetStack
id: Plasma
name: stack-plasma
icon: { sprite: /Textures/Objects/Materials/Sheets/other.rsi, state: plasma }
spawn: SheetPlasma1
- maxCount: 30
- type: stack
+ parent: BaseSheetStack
id: Plastic
name: stack-plastic
icon: { sprite: /Textures/Objects/Materials/Sheets/other.rsi, state: plastic }
spawn: SheetPlastic1
- maxCount: 30
- type: stack
+ parent: BaseSheetStack
id: Uranium
name: stack-uranium
icon: { sprite: /Textures/Objects/Materials/Sheets/other.rsi, state: uranium }
spawn: SheetUranium1
- maxCount: 30
--- /dev/null
+# they're uninflated by default so they're tiny
+- type: stack
+ parent: BaseSmallStack
+ id: InflatableWall
+ name: stack-inflatable-wall
+ icon: { sprite: "/Textures/Objects/Misc/inflatable_wall.rsi", state: item_wall }
+ spawn: InflatableWallStack1
+
+- type: stack
+ id: InflatableDoor
+ name: stack-inflatable-door
+ icon: { sprite: "/Textures/Objects/Misc/inflatable_door.rsi", state: item_door }
+ spawn: InflatableDoorStack1
+ maxCount: 4 # Maybe increased to 5 to reuse the base?
+
+# Cables
+- type: stack
+ parent: BaseMediumStack
+ id: Cable
+ name: stack-lv-cable
+ icon: { sprite: "/Textures/Objects/Tools/cable-coils.rsi", state: coil-30 }
+ spawn: CableApcStack1
+
+- type: stack
+ parent: BaseMediumStack
+ id: CableMV
+ name: stack-mv-cable
+ icon: { sprite: "/Textures/Objects/Tools/cable-coils.rsi", state: coilmv-30 }
+ spawn: CableMVStack1
+
+- type: stack
+ parent: BaseMediumStack
+ id: CableHV
+ name: stack-hv-cable
+ icon: { sprite: "/Textures/Objects/Tools/cable-coils.rsi", state: coilhv-30 }
+ spawn: CableHVStack1
+# Topical medicines
+
- type: stack
+ parent: BaseSmallStack
id: Ointment
name: stack-ointment
icon: { sprite: "/Textures/Objects/Specific/Medical/medical.rsi", state: ointment }
spawn: Ointment
- maxCount: 10
- type: stack
+ parent: BaseSmallStack
id: AloeCream
name: stack-aloe-cream
icon: { sprite: "/Textures/Objects/Specific/Hydroponics/aloe.rsi", state: cream }
spawn: AloeCream
- maxCount: 10
- type: stack
+ parent: BaseSmallStack
id: Gauze
name: stack-gauze
icon: { sprite: "/Textures/Objects/Specific/Medical/medical.rsi", state: gauze }
spawn: Gauze
- maxCount: 10
- type: stack
+ parent: BaseSmallStack
id: Brutepack
name: stack-brutepack
icon: { sprite: "/Textures/Objects/Specific/Medical/medical.rsi", state: gauze }
spawn: Brutepack
- maxCount: 10
- type: stack
+ parent: BaseSmallStack
id: Bloodpack
name: stack-bloodpack
icon: { sprite: "/Textures/Objects/Specific/Medical/medical.rsi", state: bloodpack }
spawn: Bloodpack
- maxCount: 10
- type: stack
+ parent: BaseSmallStack
id: MedicatedSuture
name: stack-medicated-suture
icon: {sprite: "/Textures/Objects/Specific/Medical/medical.rsi", state: medicated-suture }
spawn: MedicatedSuture
- maxCount: 10
- type: stack
+ parent: BaseSmallStack
id: RegenerativeMesh
name: stack-regenerative-mesh
icon: {sprite: "/Textures/Objects/Specific/Medical/medical.rsi", state: regenerative-mesh}
spawn: RegenerativeMesh
- maxCount: 10
- type: stack
+ parent: BaseMediumStack
id: ArtifactFragment
name: stack-artifact-fragment
+ icon: { sprite: /Textures/Objects/Specific/Xenoarchaeology/artifact_fragments.rsi, state: martianball1 }
spawn: ArtifactFragment1
- maxCount: 30
-
- type: stack
+ parent: BaseSmallStack
id: Manipulator
name: stack-micro-manipulator
icon: { sprite: /Textures/Objects/Misc/stock_parts.rsi, state: micro_mani }
spawn: MicroManipulatorStockPart
- maxCount: 10
--- /dev/null
+- type: stack
+ parent: BaseMediumStack
+ id: CableDet
+ name: stack-explosive-cord
+ icon: { sprite: "/Textures/Objects/Tools/cable-coils.rsi", state: coilex-30 }
+ spawn: CableDetStack1
# Base sizes for stacks in one convenient place
+# size used by powders and smokeables
+- type: stack
+ abstract: true
+ id: BaseVerySmallStack
+ maxCount: 5
+
+# size used by topicals and machine parts
+- type: stack
+ abstract: true
+ id: BaseSmallStack
+ maxCount: 10
+
+# Default size
+- type: stack
+ abstract: true
+ id: BaseMediumStack
+ maxCount: 30
+
+- type: stack
+ abstract: true
+ id: BaseLargeStack
+ maxCount: 50
+
+- type: stack
+ abstract: true
+ id: BaseVeryLargeStack
+ maxCount: 100
+
+# size used by "sheets." Usually materials like steel, glass, or plasma
+- type: stack
+ abstract: true
+ id: BaseSheetStack
+ maxCount: 30
+
# Used by tiles
- type: stack
abstract: true
--- /dev/null
+- type: stack
+ parent: BaseMediumStack
+ id: Cloth
+ name: stack-cloth
+ icon: { sprite: /Textures/Objects/Materials/materials.rsi, state: cloth }
+ spawn: MaterialCloth1
+
+- type: stack
+ parent: BaseMediumStack
+ id: Durathread
+ name: stack-durathread
+ icon: { sprite: /Textures/Objects/Materials/materials.rsi, state: durathread }
+ spawn: MaterialDurathread1
+
+- type: stack
+ parent: BaseMediumStack
+ id: Cotton
+ name: stack-cotton
+ icon: { sprite: /Textures/Objects/Materials/materials.rsi, state: cotton }
+ spawn: MaterialCotton1
+
+- type: stack
+ parent: BaseMediumStack
+ id: Pyrotton
+ name: stack-pyrotton
+ icon: { sprite: /Textures/Objects/Materials/materials.rsi, state: pyrotton }
+ spawn: MaterialPyrotton1
- type: stack
id: Pancake
name: stack-pancake
+ icon: { sprite: /Textures/Objects/Consumable/Food/Baked/misc.rsi, state: pancakes1 }
spawn: FoodBakedPancake
maxCount: 9
- type: stack
id: PancakeBb
name: stack-blueberry-pancake
+ icon: { sprite: /Textures/Objects/Consumable/Food/Baked/misc.rsi, state: pancakesbb1 }
spawn: FoodBakedPancakeBb
maxCount: 9
- type: stack
id: PancakeCc
name: stack-chocolate-chip-pancake
+ icon: { sprite: /Textures/Objects/Consumable/Food/Baked/misc.rsi, state: pancakescc1 }
spawn: FoodBakedPancakeCc
maxCount: 9
-# Food Containers
-
-- type: stack
- id: PizzaBox
- name: stack-pizza-box
- icon: { sprite: Objects/Consumable/Food/Baked/pizza.rsi, state: box }
- spawn: FoodBoxPizza
- maxCount: 30
-
# Smokeables
- type: stack
+ parent: BaseVerySmallStack
id: PaperRolling
name: stack-rolling-paper
icon: { sprite: /Textures/Objects/Consumable/Smokeables/Cigarettes/paper.rsi, state: cigpaper }
spawn: PaperRolling
- maxCount: 5
- type: stack
+ parent: BaseVerySmallStack
id: CigaretteFilter
name: stack-cigarette-filter
icon: { sprite: /Textures/Objects/Consumable/Smokeables/Cigarettes/paper.rsi, state: cigfilter }
spawn: CigaretteFilter
- maxCount: 5
- type: stack
+ parent: BaseVerySmallStack
id: GroundTobacco
name: stack-ground-tobacco
icon: { sprite: /Textures/Objects/Misc/reagent_fillings.rsi, state: powderpile }
spawn: GroundTobacco
- maxCount: 5
- type: stack
+ parent: BaseVerySmallStack
id: GroundCannabis
name: stack-ground-cannabis
icon: { sprite: /Textures/Objects/Misc/reagent_fillings.rsi, state: powderpile }
spawn: GroundCannabis
- maxCount:
- type: stack
+ parent: BaseVerySmallStack
id: GroundCannabisRainbow
name: stack-ground-rainbow-cannabis
icon: { sprite: /Textures/Objects/Specific/Hydroponics/rainbow_cannabis.rsi, state: powderpile_rainbow }
spawn: GroundCannabisRainbow
- maxCount:
- type: stack
+ parent: BaseVerySmallStack
id: LeavesTobaccoDried
name: stack-dried-tobacco-leaves
icon: { sprite: /Textures/Objects/Specific/Hydroponics/tobacco.rsi, state: dried }
spawn: LeavesTobaccoDried
- maxCount: 5
- type: stack
+ parent: BaseVerySmallStack
id: LeavesCannabisDried
name: stack-dried-cannabis-leaves
icon: { sprite: /Textures/Objects/Specific/Hydroponics/tobacco.rsi, state: dried }
spawn: LeavesCannabisDried
- maxCount: 5
- type: stack
+ parent: BaseVerySmallStack
id: LeavesCannabisRainbowDried
name: stack-dried-rainbow-cannabis-leaves
icon: { sprite: /Textures/Objects/Specific/Hydroponics/rainbow_cannabis.rsi, state: dried }
--- /dev/null
+- type: stack
+ id: Telecrystal
+ name: stack-telecrystal
+ icon: { sprite: /Textures/Objects/Specific/Syndicate/telecrystal.rsi, state: telecrystal }
+ spawn: Telecrystal1
+
+- type: stack
+ id: Credit
+ name: stack-credit
+ icon: { sprite: /Textures/Objects/Economy/cash.rsi, state: cash }
+ spawn: SpaceCash
+++ /dev/null
-# they're uninflated by default so they're tiny
-- type: stack
- id: InflatableWall
- name: stack-inflatable-wall
- spawn: InflatableWallStack1
- maxCount: 10
-
-- type: stack
- id: InflatableDoor
- name: stack-inflatable-door
- spawn: InflatableDoorStack1
- maxCount: 4
+# unrefined ore
+
- type: stack
+ parent: BaseMediumStack
id: GoldOre
name: stack-gold-ore
icon: { sprite: /Textures/Objects/Materials/ore.rsi, state: gold }
spawn: GoldOre1
- maxCount: 30
- type: stack
+ parent: BaseMediumStack
id: DiamondOre
name: stack-rough-diamond
icon: { sprite: /Textures/Objects/Materials/ore.rsi, state: diamond }
spawn: DiamondOre1
- maxCount: 30
- type: stack
+ parent: BaseMediumStack
id: SteelOre
name: stack-iron-ore
icon: { sprite: /Textures/Objects/Materials/ore.rsi, state: iron }
spawn: SteelOre1
- maxCount: 30
- type: stack
+ parent: BaseMediumStack
id: PlasmaOre
name: stack-plasma-ore
icon: { sprite: /Textures/Objects/Materials/ore.rsi, state: plasma }
spawn: PlasmaOre1
- maxCount: 30
- type: stack
+ parent: BaseMediumStack
id: SilverOre
name: stack-silver-ore
icon: { sprite: /Textures/Objects/Materials/ore.rsi, state: silver }
spawn: SilverOre1
- maxCount: 30
- type: stack
+ parent: BaseMediumStack
id: SpaceQuartz
name: stack-space-quartz
icon: { sprite: /Textures/Objects/Materials/ore.rsi, state: spacequartz }
spawn: SpaceQuartz1
- maxCount: 30
- type: stack
+ parent: BaseMediumStack
id: UraniumOre
name: stack-uranium-ore
icon: { sprite: /Textures/Objects/Materials/ore.rsi, state: uranium }
spawn: UraniumOre1
- maxCount: 30
- type: stack
+ parent: BaseMediumStack
id: BananiumOre
name: stack-bananium-ore
icon: { sprite: /Textures/Objects/Materials/ore.rsi, state: bananium }
spawn: BananiumOre1
- maxCount: 30
- type: stack
+ parent: BaseMediumStack
id: Coal
name: stack-coal
icon: { sprite: /Textures/Objects/Materials/ore.rsi, state: coal }
spawn: Coal1
- maxCount: 30
- type: stack
+ parent: BaseMediumStack
id: SaltOre
name: stack-salt
icon: { sprite: /Textures/Objects/Materials/ore.rsi, state: salt }
spawn: Salt1
- maxCount: 30
--- /dev/null
+# Materials which come from refining ores, excluding sheets
+
+- type: stack
+ parent: BaseMediumStack
+ id: Diamond
+ name: stack-diamond
+ icon: { sprite: /Textures/Objects/Materials/materials.rsi, state: diamond }
+ spawn: MaterialDiamond1
+
+- type: stack
+ parent: BaseSmallStack
+ id: Bananium
+ name: stack-bananium
+ icon: { sprite: /Textures/Objects/Materials/materials.rsi, state: bananium }
+ spawn: MaterialBananium1
+
+# Ingots
+- type: stack
+ parent: BaseMediumStack
+ id: Gold
+ name: stack-gold
+ icon: { sprite: "/Textures/Objects/Materials/ingots.rsi", state: gold }
+ spawn: IngotGold1
+
+- type: stack
+ parent: BaseMediumStack
+ id: Silver
+ name: stack-silver
+ icon: { sprite: "/Textures/Objects/Materials/ingots.rsi", state: silver }
+ spawn: IngotSilver1
--- /dev/null
+- type: stack
+ parent: BaseVeryLargeStack
+ id: Biomass
+ name: stack-biomass
+ icon: { sprite: /Textures/Objects/Misc/monkeycube.rsi, state: cube }
+ spawn: MaterialBiomass1
+
+# Stacks which come from plants
+
+- type: stack
+ parent: BaseMediumStack
+ id: WoodPlank
+ name: stack-wood-plank
+ icon: { sprite: /Textures/Objects/Materials/materials.rsi, state: wood }
+ spawn: MaterialWoodPlank1
+
+- type: stack
+ parent: BaseMediumStack
+ id: Cardboard
+ name: stack-cardboard
+ icon: { sprite: /Textures/Objects/Materials/materials.rsi, state: cardboard }
+ spawn: MaterialCardboard1
+
+# Stacks which come from or might come from a creature
+
+- type: stack
+ parent: BaseLargeStack
+ id: WebSilk
+ name: stack-silk
+ icon: { sprite: /Textures/Objects/Materials/silk.rsi, state: icon }
+ spawn: MaterialWebSilk1
+
+- type: stack
+ parent: BaseMediumStack
+ id: Bones
+ name: stack-bones
+ icon: { sprite: /Textures/Objects/Materials/materials.rsi, state: bones }
+ spawn: MaterialBones1
+
+- type: stack
+ parent: BaseMediumStack
+ id: SpaceCarpTooth
+ name: stack-space-carp-tooth
+ icon: { sprite: /Textures/Objects/Materials/Mob/carptooth.rsi, state: tooth }
+ spawn: MaterialToothSpaceCarp1
+
+- type: stack
+ parent: BaseMediumStack
+ id: SharkMinnowTooth
+ name: stack-sharkminnow-tooth
+ icon: { sprite: /Textures/Objects/Materials/Mob/sharktooth.rsi, state: tooth }
+ spawn: MaterialToothSharkminnow1
+
+- type: stack
+ parent: BaseMediumStack
+ id: GoliathHide
+ name: stack-goliath-hide
+ icon: { sprite: /Textures/Objects/Materials/hide.rsi, state: goliath_hide }
+ spawn: MaterialGoliathHide1
--- /dev/null
+# Stacks which don't fit cleanly into other categories
+
+- type: stack
+ parent: BaseSheetStack # Not a sheet, but spiritually similar
+ id: MetalRod
+ name: stack-rods
+ icon: { sprite: /Textures/Objects/Materials/parts.rsi, state: rods }
+ spawn: PartRodMetal1
+
+- type: stack
+ parent: BaseVerySmallStack
+ id: Gunpowder
+ name: stack-gunpowder
+ icon: { sprite: /Textures/Objects/Misc/reagent_fillings.rsi, state: powderpile }
+ spawn: MaterialGunpowder
+++ /dev/null
-- type: stack
- id: Cable
- name: stack-lv-cable
- icon: { sprite: "/Textures/Objects/Tools/cable-coils.rsi", state: coil-30 }
- spawn: CableApcStack1
- maxCount: 30
-
-- type: stack
- id: CableMV
- name: stack-mv-cable
- icon: { sprite: "/Textures/Objects/Tools/cable-coils.rsi", state: coilmv-30 }
- spawn: CableMVStack1
- maxCount: 30
-
-- type: stack
- id: CableHV
- name: stack-hv-cable
- icon: { sprite: "/Textures/Objects/Tools/cable-coils.rsi", state: coilhv-30 }
- spawn: CableHVStack1
- maxCount: 30
-
-# Explosive cable below
-
-- type: stack
- id: CableDet
- name: stack-explosive-cord
- icon: { sprite: "/Textures/Objects/Tools/cable-coils.rsi", state: coilex-30 }
- spawn: CableDetStack1
- maxCount: 30
-