* Match solution names
* Y TEST FAIL?
* 2am fix it tomorrow if it doesn't work now
-# TODO: Have a seperate lid state that can be popped on and off (not as a seperate item) that changes whether the vial can be spilled or not
+# TODO: Have a seperate lid state that can be popped on and off (not as a seperate item) that changes whether the vial can be spilled or not.
- type: entity
name: vial
maxFillLevels: 6
fillBaseName: vial-1-
- type: Drink
+ solution: beaker
- type: SolutionContainerManager
solutions:
- drink:
+ beaker:
maxVol: 30
canMix: true
- type: RefillableSolution
- solution: drink
+ solution: beaker
- type: DrainableSolution
- solution: drink
+ solution: beaker
- type: ExaminableSolution
- solution: drink
+ solution: beaker
- type: DrawableSolution
- solution: drink
+ solution: beaker
- type: SolutionTransfer
maxTransferAmount: 30
canChangeTransferAmount: true
types:
Blunt: 0
- type: TrashOnSolutionEmpty
- solution: drink
+ solution: beaker
- type: StaticPrice
price: 100
- type: DamageOnLand
- !type:DoActsBehavior
acts: [ "Destruction" ]
- type: Spillable
- solution: drink
+ solution: beaker
- type: entity
id: VestineChemistryVial
components:
- type: SolutionContainerManager
solutions:
- drink:
+ beaker:
maxVol: 30
reagents:
- ReagentId: Vestine