* deleted int cast on solution amount
* deleted int cast on solution amount for real
var amount = FixedPoint2.New(quantity.Min);
if (quantity.PotencyDivisor > 0 && seed.Potency > 0)
amount += FixedPoint2.New(seed.Potency / quantity.PotencyDivisor);
- amount = FixedPoint2.New((int) MathHelper.Clamp(amount.Float(), quantity.Min, quantity.Max));
+ amount = FixedPoint2.New(MathHelper.Clamp(amount.Float(), quantity.Min, quantity.Max));
solutionContainer.MaxVolume += amount;
solutionContainer.AddReagent(chem, amount);
}