Issue was tools was predicted but wires aren't so this would exclude user from audio.
For now we just do the non-predicted version and I or someone else will fully predict wires later.
break;
}
- Tool.PlayToolSound(toolEntity, tool, user);
+ Tool.PlayToolSound(toolEntity, tool, null);
if (wire.Action == null || wire.Action.Cut(user, wire))
{
wire.IsCut = true;
break;
}
- Tool.PlayToolSound(toolEntity, tool, user);
+ Tool.PlayToolSound(toolEntity, tool, null);
if (wire.Action == null || wire.Action.Mend(user, wire))
{
wire.IsCut = false;