* Buff metal foam grenades
* oh and cant forget my main
* Yeah, no, trolling someone because they didn't powergame a crowbar shiftstart is bad
- id: ClothingShoesBootsMag
- id: RCD
- id: RCDAmmo
+ - id: MetalFoamGrenade
- type: entity
id: LockerEngineerFilled
- id: trayScanner
- id: RCD
- id: RCDAmmo
+ - id: MetalFoamGrenade
- type: entity
id: ClosetRadiationSuitFilled
- id: RCD
- id: RCDAmmo
- id: RubberStampCE
+ - id: MetalFoamGrenade
# Hardsuit table, used for suit storage as well
- type: entityTable
- type: entity
id: FoamedAluminiumMetal
name: foamed aluminium metal
- description: "For sealing hull breaches."
+ description: "Leftover sparse foam from an aluminum foam grenade. Easily destroyed."
parent: BaseFoamedMetal
components:
- type: Sprite
state: metal_foam-north
- map: [ "enum.EdgeLayer.West" ]
state: metal_foam-west
+ - type: Damageable
+ damageContainer: StructuralInorganic
+ damageModifierSet: FlimsyMetallic
+ - type: Destructible
+ thresholds:
+ - trigger:
+ !type:DamageTrigger
+ damage: 1 # Intentionally very weak to encourage speedy repair, think of it as thin webbing
+ behaviors:
+ - !type:DoActsBehavior
+ acts: [ "Destruction" ]
- type: entity
id: ReactionFlash
parent: [ BaseEngineeringContraband, SmokeGrenade ]
id: MetalFoamGrenade
name: metal foam grenade
- description: An emergency tool used for patching breaches with special quick-set metal foam. Almost as good as real walls.
+ description: An emergency tool used for patching hull breaches with special quick-set metal foam. Almost as good as real floors!
components:
- type: Sprite
sprite: Objects/Weapons/Grenades/metalfoam.rsi
- type: OnUseTimerTrigger
- delay: 1.5
+ delay: 5
- type: SmokeOnTrigger
- duration: 2
- spreadAmount: 5
+ duration: 10
+ spreadAmount: 20
smokePrototype: AluminiumMetalFoam
- type: StaticPrice
price: 350