using Content.Shared.Movement.Systems;
using Robust.Shared.Audio;
using Robust.Shared.GameStates;
+using Robust.Shared.Prototypes;
namespace Content.Shared.Movement.Components;
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState, Access(typeof(SharedJumpAbilitySystem))]
public sealed partial class JumpAbilityComponent : Component
{
+ /// <summary>
+ /// The action prototype that allows you to jump.
+ /// </summary>
+ [DataField]
+ public EntProtoId Action = "ActionGravityJump";
+
+ /// <summary>
+ /// Entity to hold the action prototype.
+ /// </summary>
+ [DataField, AutoNetworkedField]
+ public EntityUid? ActionEntity;
+
/// <summary>
/// How far you will jump (in tiles).
/// </summary>
[DataField, AutoNetworkedField]
public float JumpThrowSpeed = 10f;
+ /// <summary>
+ /// Whether this entity can collide with another entity, leading to it getting knocked down.
+ /// </summary>
+ [DataField, AutoNetworkedField]
+ public bool CanCollide = false;
+
+ /// <summary>
+ /// The duration of the knockdown in case of a collision from CanCollide.
+ /// </summary>
+ [DataField, AutoNetworkedField]
+ public TimeSpan CollideKnockdown = TimeSpan.FromSeconds(2);
+
/// <summary>
/// This gets played whenever the jump action is used.
/// </summary>
[DataField, AutoNetworkedField]
public SoundSpecifier? JumpSound;
+
+ /// <summary>
+ /// The popup to show if the entity is unable to perform a jump.
+ /// </summary>
+ [DataField, AutoNetworkedField]
+ public LocId? JumpFailedPopup = "jump-ability-failure";
}
public sealed partial class GravityJumpEvent : InstantActionEvent;
+using Content.Shared.Actions;
+using Content.Shared.Actions.Components;
+using Content.Shared.Cloning.Events;
using Content.Shared.Gravity;
using Content.Shared.Movement.Components;
+using Content.Shared.Popups;
+using Content.Shared.Standing;
+using Content.Shared.Stunnable;
using Content.Shared.Throwing;
using Robust.Shared.Audio.Systems;
+using Robust.Shared.Physics.Events;
namespace Content.Shared.Movement.Systems;
[Dependency] private readonly ThrowingSystem _throwing = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedGravitySystem _gravity = default!;
+ [Dependency] private readonly SharedActionsSystem _actions = default!;
+ [Dependency] private readonly SharedStunSystem _stun = default!;
+ [Dependency] private readonly StandingStateSystem _standing = default!;
+ [Dependency] private readonly SharedPopupSystem _popup = default!;
public override void Initialize()
{
base.Initialize();
+ SubscribeLocalEvent<JumpAbilityComponent, MapInitEvent>(OnInit);
+ SubscribeLocalEvent<JumpAbilityComponent, ComponentShutdown>(OnShutdown);
+
SubscribeLocalEvent<JumpAbilityComponent, GravityJumpEvent>(OnGravityJump);
+
+ SubscribeLocalEvent<ActiveLeaperComponent, StartCollideEvent>(OnLeaperCollide);
+ SubscribeLocalEvent<ActiveLeaperComponent, LandEvent>(OnLeaperLand);
+ SubscribeLocalEvent<ActiveLeaperComponent, StopThrowEvent>(OnLeaperStopThrow);
+
+ SubscribeLocalEvent<JumpAbilityComponent, CloningEvent>(OnClone);
+ }
+
+ private void OnInit(Entity<JumpAbilityComponent> entity, ref MapInitEvent args)
+ {
+ if (!TryComp(entity, out ActionsComponent? comp))
+ return;
+
+ _actions.AddAction(entity, ref entity.Comp.ActionEntity, entity.Comp.Action, component: comp);
+ }
+
+ private void OnShutdown(Entity<JumpAbilityComponent> entity, ref ComponentShutdown args)
+ {
+ _actions.RemoveAction(entity.Owner, entity.Comp.ActionEntity);
+ }
+
+ private void OnLeaperCollide(Entity<ActiveLeaperComponent> entity, ref StartCollideEvent args)
+ {
+ _stun.TryKnockdown(entity.Owner, entity.Comp.KnockdownDuration, force: true);
+ RemCompDeferred<ActiveLeaperComponent>(entity);
+ }
+
+ private void OnLeaperLand(Entity<ActiveLeaperComponent> entity, ref LandEvent args)
+ {
+ RemCompDeferred<ActiveLeaperComponent>(entity);
+ }
+
+ private void OnLeaperStopThrow(Entity<ActiveLeaperComponent> entity, ref StopThrowEvent args)
+ {
+ RemCompDeferred<ActiveLeaperComponent>(entity);
}
private void OnGravityJump(Entity<JumpAbilityComponent> entity, ref GravityJumpEvent args)
{
- if (_gravity.IsWeightless(args.Performer))
+ if (_gravity.IsWeightless(args.Performer) || _standing.IsDown(args.Performer))
+ {
+ if (entity.Comp.JumpFailedPopup != null)
+ _popup.PopupClient(Loc.GetString(entity.Comp.JumpFailedPopup.Value), args.Performer, args.Performer);
return;
+ }
var xform = Transform(args.Performer);
var throwing = xform.LocalRotation.ToWorldVec() * entity.Comp.JumpDistance;
_throwing.TryThrow(args.Performer, direction, entity.Comp.JumpThrowSpeed);
_audio.PlayPredicted(entity.Comp.JumpSound, args.Performer, args.Performer);
+
+ if (entity.Comp.CanCollide)
+ {
+ EnsureComp<ActiveLeaperComponent>(entity, out var leaperComp);
+ leaperComp.KnockdownDuration = entity.Comp.CollideKnockdown;
+ Dirty(entity.Owner, leaperComp);
+ }
+
args.Handled = true;
}
+
+ private void OnClone(Entity<JumpAbilityComponent> ent, ref CloningEvent args)
+ {
+ if (!args.Settings.EventComponents.Contains(Factory.GetRegistration(ent.Comp.GetType()).Name))
+ return;
+
+ var targetComp = Factory.GetComponent<JumpAbilityComponent>();
+ targetComp.Action = ent.Comp.Action;
+ targetComp.CanCollide = ent.Comp.CanCollide;
+ targetComp.JumpSound = ent.Comp.JumpSound;
+ targetComp.CollideKnockdown = ent.Comp.CollideKnockdown;
+ targetComp.JumpDistance = ent.Comp.JumpDistance;
+ targetComp.JumpThrowSpeed = ent.Comp.JumpThrowSpeed;
+ AddComp(args.CloneUid, targetComp, true);
+ }
}