var xform = Transform(uid);
var mapId = xform.MapID;
- if (mapId != MapId.Nullspace && TryComp(uid, out MapGridComponent? mapGrid))
+ if (mapId != MapId.Nullspace && HasComp<MapGridComponent>(uid))
{
var setTiles = new List<(Vector2i Index, Tile tile)>();
- foreach (var grid in _mapManager.GetAllMapGrids(mapId))
+ foreach (var grid in _mapManager.GetAllGrids(mapId))
{
- var gridUid = grid.Owner;
-
- if (!_fixturesQuery.TryGetComponent(gridUid, out var fixtures))
+ if (!_fixturesQuery.TryGetComponent(grid.Owner, out var fixtures))
continue;
// Don't want shuttles flying around now do we.
- _shuttles.Disable(gridUid);
- var pTransform = _physics.GetPhysicsTransform(gridUid);
+ _shuttles.Disable(grid.Owner);
+ var pTransform = _physics.GetPhysicsTransform(grid.Owner);
foreach (var fixture in fixtures.Fixtures.Values)
{