using Content.Shared.Stacks;
using Content.Shared.Materials;
using Robust.Shared.GameObjects;
-using Robust.Shared.Map;
using Robust.Shared.Prototypes;
namespace Content.IntegrationTests.Tests.Materials
var server = pair.Server;
await server.WaitIdleAsync();
- var mapManager = server.ResolveDependency<IMapManager>();
+ var mapSystem = server.System<SharedMapSystem>();
var prototypeManager = server.ResolveDependency<IPrototypeManager>();
var entityManager = server.ResolveDependency<IEntityManager>();
}
});
- mapManager.DeleteMap(testMap.MapId);
+ mapSystem.DeleteMap(testMap.MapId);
});
await pair.CleanReturnAsync();