max: 1
- !type:DoActsBehavior
acts: [ "Destruction" ]
+ - type: Extractable
+ grindableSolutionName: paper
+ - type: SolutionContainerManager
+ solutions:
+ paper:
+ reagents:
+ - ReagentId: Cellulose
+ Quantity: 3
- type: entity
name: paper scrap
damage:
types:
Piercing: 3
+ - type: Extractable
+ grindableSolutionName: pen
+ - type: SolutionContainerManager
+ solutions:
+ pen:
+ reagents:
+ - ReagentId: Iron
+ Quantity: 2
+ - ReagentId: Iodine
+ Quantity: 1
#TODO: I want the luxury pen to write a cool font like Merriweather in the future.
prob: 0.2
- id: Paper
prob: 0.2
+ - type: Extractable
+ grindableSolutionName: folder
+ - type: SolutionContainerManager
+ solutions:
+ folder:
+ reagents:
+ - ReagentId: Cellulose
+ Quantity: 4 #a little more rigid then paper so it yields slightly more
- type: entity
id: BoxFolderRed
layers:
- state: folder-centcom
- state: folder-base
+ - type: Extractable
+ grindableSolutionName: centcommfolder
+ - type: SolutionContainerManager
+ solutions:
+ centcommfolder:
+ reagents:
+ - ReagentId: Cellulose
+ Quantity: 4
+ - ReagentId: Gold
+ Quantity: 1
- type: entity
id: BoxFolderClipboard
damage:
types:
Blunt: 6
+ - type: Extractable
+ grindableSolutionName: clipboard
+ - type: SolutionContainerManager
+ solutions:
+ clipboard:
+ reagents:
+ - ReagentId: Cellulose
+ Quantity: 5
- type: entity
id: BoxFolderCentComClipboard
slots: [belt]
quickEquip: false
sprite: Objects/Misc/cc-clipboard.rsi
+ - type: Extractable
+ grindableSolutionName: centcommclipboard
+ - type: SolutionContainerManager
+ solutions:
+ centcommclipboard:
+ reagents:
+ - ReagentId: Cellulose
+ Quantity: 4
+ - ReagentId: Gold
+ Quantity: 1
- type: entity
id: BoxFolderQmClipboard