using Robust.Shared.Physics.Components;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
+using Content.Shared.Chemistry.Reagent;
namespace Content.Server.Cloning;
public readonly Dictionary<MindComponent, EntityUid> ClonesWaitingForMind = new();
public readonly ProtoId<CloningSettingsPrototype> SettingsId = "CloningPod";
public const float EasyModeCloningCost = 0.7f;
+ private static readonly ProtoId<ReagentPrototype> BloodId = "Blood";
public override void Initialize()
{
while (i < 1)
{
tileMix?.AdjustMoles(Gas.Ammonia, 6f);
- bloodSolution.AddReagent("Blood", 50);
+ bloodSolution.AddReagent(BloodId, 50);
if (_robustRandom.Prob(0.2f))
i++;
}