parent: BaseMechPart
id: RipleyHarness
name: ripley harness
- description: The core of the ripley mech
+ description: The core of the Ripley APLU.
components:
- type: Appearance
- type: ItemMapper
parent: BaseMechPartItem
id: RipleyLArm
name: ripley left arm
- description: Ripley mech left arm
+ description: The left arm of the Ripley APLU. It belongs on the chassis of the mech.
components:
- type: Sprite
state: ripley_l_arm
parent: BaseMechPartItem
id: RipleyLLeg
name: ripley left leg
- description: Ripley mech left leg
+ description: The left leg of the Ripley APLU. It belongs on the chassis of the mech.
components:
- type: Sprite
state: ripley_l_leg
parent: BaseMechPartItem
id: RipleyRLeg
name: ripley right leg
- description: Ripley mech right leg
+ description: The right leg of the Ripley APLU. It belongs on the chassis of the mech.
components:
- type: Sprite
state: ripley_r_leg
parent: BaseMechPartItem
id: RipleyRArm
name: ripley right arm
- description: Ripley mech right arm
+ description: The right arm of the Ripley APLU. It belongs on the chassis of the mech.
components:
- type: Sprite
state: ripley_r_arm
id: RipleyChassis
parent: BaseMechConstruct
name: ripley chassis
- description: An in-progress construction of a ripley mech.
+ description: An in-progress construction of the Ripley APLU mech.
components:
- type: Sprite
noRot: true
- type: entity
id: MechRipley
parent: BaseMech
- name: ripley
- description: Cargo's favorite robotic box hauling friend.
+ name: Ripley APLU
+ description: Versatile and lightly armored, the Ripley is useful for almost any heavy work scenario. The "APLU" stands for Atonomous Power Loading Unit.
components:
- type: FootstepModifier
footstepSoundCollection:
baseState: ripley
openState: ripley-open
brokenState: ripley-broken
- mechToPilotDamageMultiplier: 0.5
+ mechToPilotDamageMultiplier: 0.75
+ - type: MeleeWeapon
+ hidden: true
+ attackRate: 1
+ damage:
+ types:
+ Blunt: 14 #intentionally shit so people realize that going into combat with the ripley is usually a bad idea.
+ - type: MovementSpeedModifier
+ baseWalkSpeed: 2.25
+ baseSprintSpeed: 3.6
- type: entity
id: MechRipleyBattery
openState: ripley-open
brokenState: ripley-broken
startingBattery: PowerCellHigh
- mechToPilotDamageMultiplier: 0.5
+ mechToPilotDamageMultiplier: 0.75
+ - type: MeleeWeapon
+ hidden: true
+ attackRate: 1
+ damage:
+ types:
+ Blunt: 14
+ - type: MovementSpeedModifier
+ baseWalkSpeed: 2.25
+ baseSprintSpeed: 3.6
\ No newline at end of file