* fix harm mode popup
* fix enable/disable message
if (!_timing.IsFirstTimePredicted)
return;
- var msg = component.IsInCombatMode ? "action-popup-combat" : "action-popup-combat-enabled";
- _popup.PopupEntity(Loc.GetString(msg), args.Performer);
+ var msg = component.IsInCombatMode ? "action-popup-combat-enabled" : "action-popup-combat-disabled";
+ _popup.PopupEntity(Loc.GetString(msg), args.Performer, args.Performer);
}
public void SetCanDisarm(EntityUid entity, bool canDisarm, CombatModeComponent? component = null)
action-name-combat = [color=red]Combat Mode[/color]
action-description-combat = Enter combat mode
-action-popup-combat = Combat mode disabled
+action-popup-combat-disabled = Combat mode disabled
action-popup-combat-enabled = Combat mode enabled