]> git.smokeofanarchy.ru Git - space-station-14.git/commitdiff
Hotfix add debug info to traitor activation (#33119)
authorErrant <35878406+Errant-4@users.noreply.github.com>
Sat, 2 Nov 2024 16:49:44 +0000 (17:49 +0100)
committerGitHub <noreply@github.com>
Sat, 2 Nov 2024 16:49:44 +0000 (17:49 +0100)
* Add debug messages to traitor activation

* more debug

Content.Server/Antag/AntagSelectionSystem.cs
Content.Server/GameTicking/Rules/TraitorRuleSystem.cs

index 224629ff2e52261cf20f2deb62b8c06a6e130f49..610c0ad182ada85af7b5105512eb713cba6677c5 100644 (file)
@@ -55,6 +55,8 @@ public sealed partial class AntagSelectionSystem : GameRuleSystem<AntagSelection
     {
         base.Initialize();
 
+        Log.Level = LogLevel.Debug;
+
         SubscribeLocalEvent<GhostRoleAntagSpawnerComponent, TakeGhostRoleEvent>(OnTakeGhostRole);
 
         SubscribeLocalEvent<AntagSelectionComponent, ObjectivesTextGetInfoEvent>(OnObjectivesTextGetInfo);
@@ -360,6 +362,8 @@ public sealed partial class AntagSelectionSystem : GameRuleSystem<AntagSelection
             _role.MindAddRoles(curMind.Value, def.MindRoles, null, true);
             ent.Comp.SelectedMinds.Add((curMind.Value, Name(player)));
             SendBriefing(session, def.Briefing);
+
+            Log.Debug($"Selected {ToPrettyString(curMind)} as antagonist: {ToPrettyString(ent)}");
         }
 
         var afterEv = new AfterAntagEntitySelectedEvent(session, player, ent, def);
index 1987613763b5f2dec5a7d3789d1a940fef06e20a..bc6a8e9395f9f91694c86960bbcd534f886ac9ba 100644 (file)
@@ -41,6 +41,8 @@ public sealed class TraitorRuleSystem : GameRuleSystem<TraitorRuleComponent>
     {
         base.Initialize();
 
+        Log.Level = LogLevel.Debug;
+
         SubscribeLocalEvent<TraitorRuleComponent, AfterAntagEntitySelectedEvent>(AfterEntitySelected);
         SubscribeLocalEvent<TraitorRuleComponent, ObjectivesTextPrependEvent>(OnObjectivesTextPrepend);
     }
@@ -53,6 +55,7 @@ public sealed class TraitorRuleSystem : GameRuleSystem<TraitorRuleComponent>
 
     private void AfterEntitySelected(Entity<TraitorRuleComponent> ent, ref AfterAntagEntitySelectedEvent args)
     {
+        Log.Debug($"AfterAntagEntitySelected {ToPrettyString(ent)}");
         MakeTraitor(args.EntityUid, ent);
     }
 
@@ -78,14 +81,22 @@ public sealed class TraitorRuleSystem : GameRuleSystem<TraitorRuleComponent>
 
     public bool MakeTraitor(EntityUid traitor, TraitorRuleComponent component)
     {
+        Log.Debug($"MakeTraitor {ToPrettyString(traitor)} - start");
+
         //Grab the mind if it wasn't provided
         if (!_mindSystem.TryGetMind(traitor, out var mindId, out var mind))
+        {
+            Log.Debug($"MakeTraitor {ToPrettyString(traitor)}  - failed, no Mind found");
             return false;
+        }
 
         var briefing = "";
 
         if (component.GiveCodewords)
+        {
+            Log.Debug($"MakeTraitor {ToPrettyString(traitor)} - added codewords flufftext to briefing");
             briefing = Loc.GetString("traitor-role-codewords-short", ("codewords", string.Join(", ", component.Codewords)));
+        }
 
         var issuer = _random.Pick(_prototypeManager.Index(component.ObjectiveIssuers).Values);
 
@@ -94,6 +105,7 @@ public sealed class TraitorRuleSystem : GameRuleSystem<TraitorRuleComponent>
 
         if (component.GiveUplink)
         {
+            Log.Debug($"MakeTraitor {ToPrettyString(traitor)} - Uplink start");
             // Calculate the amount of currency on the uplink.
             var startingBalance = component.StartingBalance;
             if (_jobs.MindTryGetJob(mindId, out var prototype))
@@ -105,18 +117,27 @@ public sealed class TraitorRuleSystem : GameRuleSystem<TraitorRuleComponent>
             }
 
             // Choose and generate an Uplink, and return the uplink code if applicable
+            Log.Debug($"MakeTraitor {ToPrettyString(traitor)} - Uplink request start");
             var uplinkParams = RequestUplink(traitor, startingBalance, briefing);
             code = uplinkParams.Item1;
             briefing = uplinkParams.Item2;
+            Log.Debug($"MakeTraitor {ToPrettyString(traitor)} - Uplink request completed");
         }
 
         string[]? codewords = null;
         if (component.GiveCodewords)
+        {
+            Log.Debug($"MakeTraitor {ToPrettyString(traitor)} - set codewords from component");
             codewords = component.Codewords;
+        }
 
         if (component.GiveBriefing)
+        {
             _antag.SendBriefing(traitor, GenerateBriefing(codewords, code, issuer), null, component.GreetSoundNotification);
+            Log.Debug($"MakeTraitor {ToPrettyString(traitor)} - Sent the Briefing");
+        }
 
+        Log.Debug($"MakeTraitor {ToPrettyString(traitor)} - Adding TraitorMind");
         component.TraitorMinds.Add(mindId);
 
         // Assign briefing
@@ -126,9 +147,14 @@ public sealed class TraitorRuleSystem : GameRuleSystem<TraitorRuleComponent>
         _roleSystem.MindHasRole<TraitorRoleComponent>(mindId, out var traitorRole);
         if (traitorRole is not null)
         {
+            Log.Debug($"MakeTraitor {ToPrettyString(traitor)} - Add traitor briefing components");
             AddComp<RoleBriefingComponent>(traitorRole.Value.Owner);
             Comp<RoleBriefingComponent>(traitorRole.Value.Owner).Briefing = briefing;
         }
+        else
+        {
+            Log.Debug($"MakeTraitor {ToPrettyString(traitor)} - did not get traitor briefing");
+        }
 
         // Send codewords to only the traitor client
         var color = TraitorCodewordColor; // Fall back to a dark red Syndicate color if a prototype is not found
@@ -137,9 +163,11 @@ public sealed class TraitorRuleSystem : GameRuleSystem<TraitorRuleComponent>
         _roleCodewordSystem.SetRoleCodewords(codewordComp, "traitor", component.Codewords.ToList(), color);
 
         // Change the faction
+        Log.Debug($"MakeTraitor {ToPrettyString(traitor)} - Change faction");
         _npcFaction.RemoveFaction(traitor, component.NanoTrasenFaction, false);
         _npcFaction.AddFaction(traitor, component.SyndicateFaction);
 
+        Log.Debug($"MakeTraitor {ToPrettyString(traitor)} - Finished");
         return true;
     }
 
@@ -148,10 +176,12 @@ public sealed class TraitorRuleSystem : GameRuleSystem<TraitorRuleComponent>
         var pda = _uplink.FindUplinkTarget(traitor);
         Note[]? code = null;
 
+        Log.Debug($"MakeTraitor {ToPrettyString(traitor)} - Uplink add");
         var uplinked = _uplink.AddUplink(traitor, startingBalance, pda, true);
 
         if (pda is not null && uplinked)
         {
+            Log.Debug($"MakeTraitor {ToPrettyString(traitor)} - Uplink is PDA");
             // Codes are only generated if the uplink is a PDA
             code = EnsureComp<RingerUplinkComponent>(pda.Value).Code;
 
@@ -163,6 +193,7 @@ public sealed class TraitorRuleSystem : GameRuleSystem<TraitorRuleComponent>
         }
         else if (pda is null && uplinked)
         {
+            Log.Debug($"MakeTraitor {ToPrettyString(traitor)} - Uplink is implant");
             briefing += "\n" + Loc.GetString("traitor-role-uplink-implant-short");
         }