* make hardbombs not explode when destroyed
* actually just remove it entirely
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Co-authored-by: deltanedas <@deltanedas:kde.org>
layer:
- MachineLayer
- type: WiresPanel
- - type: Damageable
- damageContainer: Inorganic
- damageModifierSet: Metallic
- - type: Destructible
- thresholds:
- - trigger:
- !type:DamageTrigger
- damage: 100
- behaviors:
- - !type:DoActsBehavior
- acts: ["Destruction"]
- - !type:ExplodeBehavior
- - !type:PlaySoundBehavior
- sound:
- path: /Audio/Effects/metalbreak.ogg
- type: GuideHelp
openOnActivation: true
guides: