- id: ClothingHeadHatCaptain
- id: ClothingNeckCloakCap
- id: ClothingHandsGlovesCaptain
- - id: ClothingOuterHardsuitCap
- - id: ClothingMaskGasCaptain
- id: WeaponDisabler
- id: CommsComputerCircuitboard
- id: ClothingHeadsetAltCommand
components:
- type: StorageFill
contents:
- - id: ClothingOuterHardsuitEngineeringWhite
- - id: ClothingMaskBreath
- - id: OxygenTankFilled
- - id: NitrogenTankFilled
- id: ClothingNeckCloakCe
- id: ClothingEyesGlassesMeson
- id: ClothingBeltChiefEngineerFilled
- id: ClothingHeadHatBeretEngineering
- - id: ClothingShoesBootsMagAdv
- id: ClothingHandsGlovesColorYellow
- id: CigarCase
prob: 0.15
- id: DoorRemoteEngineering
- id: RubberStampCE
- - id: JetpackVoidFilled
- id: ClothingHeadsetAltEngineering
- id: BoxEncryptionKeyEngineering
- id: ClothingOuterCoatLabCmo
- id: ClothingMaskSterile
- id: ClothingHeadHatBeretCmo
- - id: ClothingOuterHardsuitMedical
- id: DiagnoserMachineCircuitboard
- id: VaccinatorMachineCircuitboard
prob: 0.25
- id: CircuitImprinterMachineCircuitboard
- id: ClothingNeckCloakRd
- id: ClothingHeadsetMedicalScience
- - id: ClothingOuterHardsuitRd
- id: HandTeleporter
- id: PlushieSlime
prob: 0.1
prob: 0.1
- id: ClothingUniformJumpskirtHoSParadeMale
prob: 0.1
- - id: ClothingOuterHardsuitSecurityRed
- - id: ClothingMaskGasSwat
- id: ClothingShoeSlippersDuck
prob: 0.2
- id: DrinkVacuumFlask
- id: ClothingUniformJumpsuitHosFormal
- id: RubberStampHos
- id: SecurityTechFabCircuitboard
- - id: JetpackSecurityFilled
- id: BoxEncryptionKeySecurity
- id: HoloprojectorSecurity
--- /dev/null
+#SOFTSUITS
+#Basic EVA
+- type: entity
+ id: SuitStorageEVA
+ parent: SuitStorageBase
+ suffix: EVA
+ components:
+ - type: StorageFill
+ contents:
+ - id: NitrogenTankFilled
+ - id: OxygenTankFilled
+ - id: ClothingOuterHardsuitEVA
+ - id: ClothingHeadHelmetEVA
+ - id: ClothingMaskBreath
+
+#Prisoner EVA
+- type: entity
+ id: SuitStorageEVAPrisoner
+ parent: SuitStorageBase
+ suffix: Prisoner EVA
+ components:
+ - type: StorageFill
+ contents:
+# - id: NitrogenTankFilled #there's no emergency nitrogen tank to match yet so i have opted to remove it. call it cost cutting measures
+ - id: EmergencyOxygenTankFilled
+ - id: ClothingOuterHardsuitEVAPrisoner
+ - id: ClothingHeadHelmetEVA
+ - id: ClothingMaskBreath
+
+#Syndicate EVA
+- type: entity
+ id: SuitStorageEVASyndicate
+ parent: SuitStorageBase
+ suffix: Syndicate EVA
+ components:
+ - type: StorageFill
+ contents:
+ - id: NitrogenTankFilled
+ - id: OxygenTankFilled
+ - id: ClothingOuterHardsuitSyndicate
+ - id: ClothingHeadHelmetSyndicate
+ - id: ClothingMaskGasSyndicate
+
+#Pirate EVA
+- type: entity
+ id: SuitStorageEVAPirate
+ parent: SuitStorageBase
+ suffix: Pirate EVA
+ components:
+ - type: StorageFill
+ contents:
+ - id: NitrogenTankFilled
+ - id: OxygenTankFilled
+ - id: ClothingOuterHardsuitEVAPrisoner
+ - id: ClothingHeadHelmetEVA
+ - id: ClothingMaskGas
+
+#HARDSUITS
+#Engineering hardsuit
+- type: entity
+ id: SuitStorageEngi
+ parent: SuitStorageBase
+ suffix: Station Engineer
+ components:
+ - type: StorageFill
+ contents:
+ - id: NitrogenTankFilled
+ - id: OxygenTankFilled
+ - id: ClothingShoesBootsMag
+ - id: ClothingOuterHardsuitEngineering
+ - id: ClothingMaskBreath
+
+#Atmospherics hardsuit
+- type: entity
+ id: SuitStorageAtmos
+ parent: SuitStorageBase
+ suffix: Atmospheric Technician
+ components:
+ - type: StorageFill
+ contents:
+ - id: NitrogenTankFilled
+ - id: OxygenTankFilled
+ - id: ClothingOuterHardsuitAtmos
+ - id: ClothingMaskBreath
+
+#Security hardsuit
+- type: entity
+ id: SuitStorageSec
+ parent: SuitStorageBase
+ suffix: Security
+ components:
+ - type: StorageFill
+ contents:
+ - id: NitrogenTankFilled
+ - id: OxygenTankFilled
+ - id: ClothingOuterHardsuitSecurity
+ - id: ClothingMaskBreath
+
+#CE's hardsuit
+- type: entity
+ id: SuitStorageCE
+ parent: SuitStorageBase
+ suffix: Chief Engineer
+ components:
+ - type: StorageFill
+ contents:
+ - id: NitrogenTankFilled
+ - id: OxygenTankFilled
+ - id: JetpackVoidFilled
+ - id: ClothingShoesBootsMagAdv
+ - id: ClothingOuterHardsuitEngineeringWhite
+ - id: ClothingMaskBreath
+
+#CMO's hardsuit
+- type: entity
+ id: SuitStorageCMO
+ parent: SuitStorageBase
+ suffix: Chief Medical Officer
+ components:
+ - type: StorageFill
+ contents:
+ - id: NitrogenTankFilled
+ - id: OxygenTankFilled
+ - id: ClothingOuterHardsuitMedical
+ - id: ClothingMaskBreathMedical
+
+#RD's hardsuit
+- type: entity
+ id: SuitStorageRD
+ parent: SuitStorageBase
+ suffix: Research Director
+ components:
+ - type: StorageFill
+ contents:
+ - id: NitrogenTankFilled
+ - id: OxygenTankFilled
+ - id: ClothingOuterHardsuitRd
+ - id: ClothingMaskBreath
+
+#HOS's hardsuit
+- type: entity
+ id: SuitStorageHOS
+ parent: SuitStorageBase
+ suffix: Head of Security
+ components:
+ - type: StorageFill
+ contents:
+ - id: NitrogenTankFilled
+ - id: OxygenTankFilled
+ - id: JetpackSecurityFilled
+ - id: ClothingOuterHardsuitSecurityRed
+ - id: ClothingMaskGasSwat
+
+#Warden's hardsuit
+- type: entity
+ id: SuitStorageWarden
+ parent: SuitStorageBase
+ suffix: Warden
+ components:
+ - type: StorageFill
+ contents:
+ - id: NitrogenTankFilled
+ - id: OxygenTankFilled
+ - id: ClothingOuterHardsuitWarden
+ - id: ClothingMaskBreath
+
+#Captain's hardsuit
+- type: entity
+ id: SuitStorageCaptain
+ parent: SuitStorageBase
+ suffix: Captain
+ components:
+ - type: StorageFill
+ contents:
+ - id: NitrogenTankFilled
+ - id: OxygenTankFilled
+ - id: ClothingOuterHardsuitCap
+ - id: ClothingMaskGasCaptain
+
+#Salvage hardsuit
+- type: entity
+ id: SuitStorageSalv
+ parent: SuitStorageBase
+ suffix: Salvage
+ components:
+ - type: StorageFill
+ contents:
+ - id: NitrogenTankFilled
+ - id: YellowOxygenTankFilled
+ - id: ClothingShoesBootsMag
+ - id: ClothingOuterHardsuitSpatio
+ - id: ClothingMaskGasExplorer
+
+#Blood-red hardsuit
+- type: entity
+ id: SuitStorageSyndie
+ parent: SuitStorageBase
+ suffix: Syndicate Hardsuit
+ components:
+ - type: StorageFill
+ contents:
+ - id: NitrogenTankFilled
+ - id: OxygenTankFilled
+ - id: ClothingOuterHardsuitSyndie
+ - id: ClothingShoesBootsMagSyndie
+ - id: ClothingMaskGasSyndicate
+
+#Pirate Captain's hardsuit
+- type: entity
+ id: SuitStoragePirateCap
+ parent: SuitStorageBase
+ suffix: Pirate Captain
+ components:
+ - type: StorageFill
+ contents:
+ - id: NitrogenTankFilled
+ - id: OxygenTankFilled
+ - id: ClothingOuterHardsuitPirateCap
+ - id: ClothingMaskGas
+
+#Wizard
+- type: entity
+ id: SuitStorageWizard
+ parent: SuitStorageBase
+ suffix: Wizard
+ components:
+ - type: StorageFill
+ contents:
+ - id: NitrogenTankFilled
+ - id: OxygenTankFilled
+ - id: ClothingOuterHardsuitWizard
+ - id: ClothingMaskBreath
+
\ No newline at end of file
- state: welded
visible: false
map: ["enum.WeldableLayers.BaseWelded"]
+
+#Base suit storage unit
+#I am terribly sorry for duplicating the closet almost-wholesale, but the game malds at me if I don't so here we are.
+- type: entity
+ id: SuitStorageBase
+ parent: BaseStructureDynamic
+ name: suit storage unit
+ description: A fancy hi-tech storage unit made for storing space suits.
+ components:
+ - type: StaticPrice
+ price: 80
+ - type: ResistLocker
+ - type: Transform
+ noRot: true
+ - type: Sprite
+ noRot: true
+ netsync: false
+ sprite: Structures/Storage/suit_storage.rsi
+ layers:
+ - state: base
+ - state: closed
+ map: ["enum.StorageVisualLayers.Door"]
+ - state: welded
+ visible: false
+ map: ["enum.WeldableLayers.BaseWelded"]
+ - type: MovedByPressure
+ - type: DamageOnHighSpeedImpact
+ damage:
+ types:
+ Blunt: 5
+ soundHit:
+ path: /Audio/Effects/bang.ogg
+ - type: InteractionOutline
+ - type: Physics
+ - type: Fixtures
+ fixtures:
+ fix1:
+ shape:
+ !type:PhysShapeAabb
+ bounds: "-0.25,-0.48,0.25,0.48"
+ density: 145
+ mask:
+ - MachineMask
+ layer:
+ - MachineLayer
+ - type: EntityStorage
+ - type: ContainerContainer
+ containers:
+ entity_storage: !type:Container
+ - type: Weldable
+ - type: PlaceableSurface
+ placeCentered: true
+ isPlaceable: false
+ - type: Damageable
+ damageContainer: Inorganic
+ damageModifierSet: Metallic
+ - type: Destructible
+ thresholds:
+ - trigger:
+ !type:DamageTrigger
+ damage: 300
+ behaviors:
+ - !type:DoActsBehavior
+ acts: [ "Destruction" ]
+ - trigger:
+ !type:DamageTrigger
+ damage: 150
+ behaviors:
+ - !type:DoActsBehavior
+ acts: ["Destruction"]
+ - !type:PlaySoundBehavior
+ sound:
+ path: /Audio/Effects/metalbreak.ogg
+ - !type:SpawnEntitiesBehavior
+ spawn:
+ SheetSteel1:
+ min: 1
+ max: 1
+ - type: Appearance
+ visuals:
+ - type: StorageVisualizer
+ state: base
+ state_open: base
+ state_closed: closed