]> git.smokeofanarchy.ru Git - space-station-14.git/commitdiff
Predict RootableSystem (#41729)
authorPok <113675512+Pok27@users.noreply.github.com>
Wed, 10 Dec 2025 12:27:06 +0000 (14:27 +0200)
committerGitHub <noreply@github.com>
Wed, 10 Dec 2025 12:27:06 +0000 (12:27 +0000)
RootableSystem-move-to-shared

Content.Client/Rootable/RootableSystem.cs [deleted file]
Content.Server/Rootable/RootableSystem.cs [deleted file]
Content.Shared/Rootable/RootableSystem.cs [new file with mode: 0644]
Content.Shared/Rootable/SharedRootableSystem.cs [deleted file]

diff --git a/Content.Client/Rootable/RootableSystem.cs b/Content.Client/Rootable/RootableSystem.cs
deleted file mode 100644 (file)
index 33e68ae..0000000
+++ /dev/null
@@ -1,5 +0,0 @@
-using Content.Shared.Rootable;
-
-namespace Content.Client.Rootable;
-
-public sealed class RootableSystem : SharedRootableSystem;
diff --git a/Content.Server/Rootable/RootableSystem.cs b/Content.Server/Rootable/RootableSystem.cs
deleted file mode 100644 (file)
index cd18315..0000000
+++ /dev/null
@@ -1,78 +0,0 @@
-using Content.Server.Body.Systems;
-using Content.Shared.Administration.Logs;
-using Content.Shared.Body.Components;
-using Content.Shared.Chemistry;
-using Content.Shared.Chemistry.Components;
-using Content.Shared.Chemistry.EntitySystems;
-using Content.Shared.Database;
-using Content.Shared.FixedPoint;
-using Content.Shared.Fluids.Components;
-using Content.Shared.Rootable;
-using Robust.Shared.Timing;
-
-namespace Content.Server.Rootable;
-
-// TODO: Move all of this to shared
-/// <summary>
-/// Adds an action to toggle rooting to the ground, primarily for the Diona species.
-/// </summary>
-public sealed class RootableSystem : SharedRootableSystem
-{
-    [Dependency] private readonly ISharedAdminLogManager _logger = default!;
-    [Dependency] private readonly IGameTiming _timing = default!;
-    [Dependency] private readonly SharedSolutionContainerSystem _solutionContainer = default!;
-    [Dependency] private readonly ReactiveSystem _reactive = default!;
-    [Dependency] private readonly BloodstreamSystem _blood = default!;
-
-    public override void Update(float frameTime)
-    {
-        base.Update(frameTime);
-
-        var query = EntityQueryEnumerator<RootableComponent, BloodstreamComponent>();
-        var curTime = _timing.CurTime;
-        while (query.MoveNext(out var uid, out var rooted, out var bloodstream))
-        {
-            if (!rooted.Rooted || rooted.PuddleEntity == null || curTime < rooted.NextUpdate || !PuddleQuery.TryComp(rooted.PuddleEntity, out var puddleComp))
-                continue;
-
-            rooted.NextUpdate += rooted.TransferFrequency;
-
-            PuddleReact((uid, rooted, bloodstream), (rooted.PuddleEntity.Value, puddleComp!));
-        }
-    }
-
-    /// <summary>
-    /// Determines if the puddle is set up properly and if so, moves on to reacting.
-    /// </summary>
-    private void PuddleReact(Entity<RootableComponent, BloodstreamComponent> entity, Entity<PuddleComponent> puddleEntity)
-    {
-        if (!_solutionContainer.ResolveSolution(puddleEntity.Owner, puddleEntity.Comp.SolutionName, ref puddleEntity.Comp.Solution, out var solution) ||
-            solution.Contents.Count == 0)
-        {
-            return;
-        }
-
-        ReactWithEntity(entity, puddleEntity, solution);
-    }
-
-    /// <summary>
-    /// Attempt to transfer an amount of the solution to the entity's bloodstream.
-    /// </summary>
-    private void ReactWithEntity(Entity<RootableComponent, BloodstreamComponent> entity, Entity<PuddleComponent> puddleEntity, Solution solution)
-    {
-        if (!_solutionContainer.ResolveSolution(entity.Owner, entity.Comp2.ChemicalSolutionName, ref entity.Comp2.ChemicalSolution, out var chemSolution) || chemSolution.AvailableVolume <= 0)
-            return;
-
-        var availableTransfer = FixedPoint2.Min(solution.Volume, entity.Comp1.TransferRate);
-        var transferAmount = FixedPoint2.Min(availableTransfer, chemSolution.AvailableVolume);
-        var transferSolution = _solutionContainer.SplitSolution(puddleEntity.Comp.Solution!.Value, transferAmount);
-
-        _reactive.DoEntityReaction(entity, transferSolution, ReactionMethod.Ingestion);
-
-        if (_blood.TryAddToChemicals((entity, entity.Comp2), transferSolution))
-        {
-            // Log solution addition by puddle
-            _logger.Add(LogType.ForceFeed, LogImpact.Medium, $"{ToPrettyString(entity):target} absorbed puddle {SharedSolutionContainerSystem.ToPrettyString(transferSolution)}");
-        }
-    }
-}
diff --git a/Content.Shared/Rootable/RootableSystem.cs b/Content.Shared/Rootable/RootableSystem.cs
new file mode 100644 (file)
index 0000000..edb04f9
--- /dev/null
@@ -0,0 +1,258 @@
+using Content.Shared.Actions;
+using Content.Shared.Actions.Components;
+using Content.Shared.Administration.Logs;
+using Content.Shared.Alert;
+using Content.Shared.Body.Components;
+using Content.Shared.Body.Systems;
+using Content.Shared.Chemistry;
+using Content.Shared.Chemistry.Components;
+using Content.Shared.Chemistry.EntitySystems;
+using Content.Shared.Cloning.Events;
+using Content.Shared.Coordinates;
+using Content.Shared.Database;
+using Content.Shared.FixedPoint;
+using Content.Shared.Fluids.Components;
+using Content.Shared.Gravity;
+using Content.Shared.Mobs;
+using Content.Shared.Movement.Systems;
+using Content.Shared.Slippery;
+using Content.Shared.Toggleable;
+using Content.Shared.Trigger.Components.Effects;
+using Robust.Shared.Audio.Systems;
+using Robust.Shared.Physics.Components;
+using Robust.Shared.Physics.Events;
+using Robust.Shared.Physics.Systems;
+using Robust.Shared.Timing;
+
+namespace Content.Shared.Rootable;
+
+/// <summary>
+/// Adds an action to toggle rooting to the ground, primarily for the Diona species.
+/// Being rooted prevents weighlessness and slipping, but causes any floor contents to transfer its reagents to the bloodstream.
+/// </summary>
+public sealed class RootableSystem : EntitySystem
+{
+    [Dependency] private readonly AlertsSystem _alerts = default!;
+    [Dependency] private readonly IGameTiming _timing = default!;
+    [Dependency] private readonly ISharedAdminLogManager _logger = default!;
+    [Dependency] private readonly MovementSpeedModifierSystem _movementSpeedModifier = default!;
+    [Dependency] private readonly ReactiveSystem _reactive = default!;
+    [Dependency] private readonly SharedActionsSystem _actions = default!;
+    [Dependency] private readonly SharedAudioSystem _audio = default!;
+    [Dependency] private readonly SharedBloodstreamSystem _blood = default!;
+    [Dependency] private readonly SharedGravitySystem _gravity = default!;
+    [Dependency] private readonly SharedPhysicsSystem _physics = default!;
+    [Dependency] private readonly SharedSolutionContainerSystem _solutionContainer = default!;
+
+    private EntityQuery<PuddleComponent> _puddleQuery;
+    private EntityQuery<PhysicsComponent> _physicsQuery;
+
+    public override void Initialize()
+    {
+        base.Initialize();
+
+        _puddleQuery = GetEntityQuery<PuddleComponent>();
+        _physicsQuery = GetEntityQuery<PhysicsComponent>();
+
+        SubscribeLocalEvent<RootableComponent, MapInitEvent>(OnRootableMapInit);
+        SubscribeLocalEvent<RootableComponent, ComponentShutdown>(OnRootableShutdown);
+        SubscribeLocalEvent<RootableComponent, StartCollideEvent>(OnStartCollide);
+        SubscribeLocalEvent<RootableComponent, EndCollideEvent>(OnEndCollide);
+        SubscribeLocalEvent<RootableComponent, ToggleActionEvent>(OnRootableToggle);
+        SubscribeLocalEvent<RootableComponent, MobStateChangedEvent>(OnMobStateChanged);
+        SubscribeLocalEvent<RootableComponent, IsWeightlessEvent>(OnIsWeightless);
+        SubscribeLocalEvent<RootableComponent, SlipAttemptEvent>(OnSlipAttempt);
+        SubscribeLocalEvent<RootableComponent, RefreshMovementSpeedModifiersEvent>(OnRefreshMovementSpeed);
+        SubscribeLocalEvent<RootableComponent, CloningEvent>(OnCloning);
+    }
+
+    public override void Update(float frameTime)
+    {
+        base.Update(frameTime);
+
+        var query = EntityQueryEnumerator<RootableComponent, BloodstreamComponent>();
+        var curTime = _timing.CurTime;
+        while (query.MoveNext(out var uid, out var rooted, out var bloodstream))
+        {
+            if (!rooted.Rooted || rooted.PuddleEntity == null || curTime < rooted.NextUpdate || !_puddleQuery.TryComp(rooted.PuddleEntity, out var puddleComp))
+                continue;
+
+            rooted.NextUpdate += rooted.TransferFrequency;
+            Dirty(uid, rooted);
+            PuddleReact((uid, rooted, bloodstream), (rooted.PuddleEntity.Value, puddleComp!));
+        }
+    }
+
+    /// <summary>
+    /// Determines if the puddle is set up properly and if so, moves on to reacting.
+    /// </summary>
+    private void PuddleReact(Entity<RootableComponent, BloodstreamComponent> ent, Entity<PuddleComponent> puddleEntity)
+    {
+        if (!_solutionContainer.ResolveSolution(puddleEntity.Owner, puddleEntity.Comp.SolutionName, ref puddleEntity.Comp.Solution, out var solution) ||
+            solution.Contents.Count == 0)
+        {
+            return;
+        }
+
+        ReactWithEntity(ent, puddleEntity, solution);
+    }
+
+    /// <summary>
+    /// Attempt to transfer an amount of the solution to the ent's bloodstream.
+    /// </summary>
+    private void ReactWithEntity(Entity<RootableComponent, BloodstreamComponent> ent, Entity<PuddleComponent> puddleEntity, Solution solution)
+    {
+        if (!_solutionContainer.ResolveSolution(ent.Owner, ent.Comp2.ChemicalSolutionName, ref ent.Comp2.ChemicalSolution, out var chemSolution) || chemSolution.AvailableVolume <= 0)
+            return;
+
+        var availableTransfer = FixedPoint2.Min(solution.Volume, ent.Comp1.TransferRate);
+        var transferAmount = FixedPoint2.Min(availableTransfer, chemSolution.AvailableVolume);
+        var transferSolution = _solutionContainer.SplitSolution(puddleEntity.Comp.Solution!.Value, transferAmount);
+
+        _reactive.DoEntityReaction(ent, transferSolution, ReactionMethod.Ingestion);
+
+        // Log solution addition by puddle.
+        if (_blood.TryAddToChemicals((ent, ent.Comp2), transferSolution))
+            _logger.Add(LogType.ForceFeed, LogImpact.Medium, $"{ToPrettyString(ent):target} absorbed puddle {SharedSolutionContainerSystem.ToPrettyString(transferSolution)}");
+    }
+
+    private void OnCloning(Entity<RootableComponent> ent, ref CloningEvent args)
+    {
+        if (!args.Settings.EventComponents.Contains(Factory.GetRegistration(ent.Comp.GetType()).Name))
+            return;
+
+        var cloneComp = EnsureComp<RootableComponent>(args.CloneUid);
+        cloneComp.TransferRate = ent.Comp.TransferRate;
+        cloneComp.TransferFrequency = ent.Comp.TransferFrequency;
+        cloneComp.SpeedModifier = ent.Comp.SpeedModifier;
+        cloneComp.RootSound = ent.Comp.RootSound;
+        Dirty(args.CloneUid, cloneComp);
+    }
+
+    private void OnRootableMapInit(Entity<RootableComponent> ent, ref MapInitEvent args)
+    {
+        if (!TryComp(ent, out ActionsComponent? comp))
+            return;
+
+        ent.Comp.NextUpdate = _timing.CurTime;
+        Dirty(ent);
+        _actions.AddAction(ent, ref ent.Comp.ActionEntity, ent.Comp.Action, component: comp);
+    }
+
+    private void OnRootableShutdown(Entity<RootableComponent> ent, ref ComponentShutdown args)
+    {
+        if (!TryComp(ent, out ActionsComponent? comp))
+            return;
+
+        var actions = new Entity<ActionsComponent?>(ent, comp);
+        _actions.RemoveAction(actions, ent.Comp.ActionEntity);
+        _alerts.ClearAlert(ent.Owner, ent.Comp.RootedAlert);
+    }
+
+    private void OnRootableToggle(Entity<RootableComponent> ent, ref ToggleActionEvent args)
+    {
+        args.Handled = TryToggleRooting((ent, ent));
+    }
+
+    private void OnMobStateChanged(Entity<RootableComponent> ent, ref MobStateChangedEvent args)
+    {
+        if (ent.Comp.Rooted)
+            TryToggleRooting((ent, ent));
+    }
+
+    public bool TryToggleRooting(Entity<RootableComponent?> ent)
+    {
+        if (!Resolve(ent, ref ent.Comp))
+            return false;
+
+        ent.Comp.Rooted = !ent.Comp.Rooted;
+        _movementSpeedModifier.RefreshMovementSpeedModifiers(ent);
+        _gravity.RefreshWeightless(ent.Owner);
+
+        if (ent.Comp.Rooted)
+        {
+            _alerts.ShowAlert(ent.Owner, ent.Comp.RootedAlert);
+            var curTime = _timing.CurTime;
+            if (curTime > ent.Comp.NextUpdate)
+                ent.Comp.NextUpdate = curTime;
+        }
+        else
+        {
+            _alerts.ClearAlert(ent.Owner, ent.Comp.RootedAlert);
+        }
+
+        _audio.PlayPredicted(ent.Comp.RootSound, ent.Owner.ToCoordinates(), ent);
+        Dirty(ent);
+
+        return true;
+    }
+
+    private void OnIsWeightless(Entity<RootableComponent> ent, ref IsWeightlessEvent args)
+    {
+        if (args.Handled || !ent.Comp.Rooted)
+            return;
+
+        // Do not cancel weightlessness if the person is in off-grid.
+        if (!_gravity.EntityOnGravitySupportingGridOrMap(ent.Owner))
+            return;
+
+        args.IsWeightless = false;
+        args.Handled = true;
+    }
+
+    private void OnSlipAttempt(Entity<RootableComponent> ent, ref SlipAttemptEvent args)
+    {
+        if (!ent.Comp.Rooted)
+            return;
+
+        if (args.SlipCausingEntity != null && HasComp<DamageOnTriggerComponent>(args.SlipCausingEntity))
+            return;
+
+        args.NoSlip = true;
+    }
+
+    private void OnStartCollide(Entity<RootableComponent> ent, ref StartCollideEvent args)
+    {
+        if (!_puddleQuery.HasComp(args.OtherEntity))
+            return;
+
+        ent.Comp.PuddleEntity = args.OtherEntity;
+
+        if (ent.Comp.NextUpdate < _timing.CurTime) // To prevent constantly moving to new puddles resetting the timer.
+            ent.Comp.NextUpdate = _timing.CurTime;
+
+        Dirty(ent);
+    }
+
+    private void OnEndCollide(Entity<RootableComponent> ent, ref EndCollideEvent args)
+    {
+        if (ent.Comp.PuddleEntity != args.OtherEntity)
+            return;
+
+        var exists = Exists(args.OtherEntity);
+
+        if (!_physicsQuery.TryComp(ent, out var body))
+            return;
+
+        foreach (var entContact in _physics.GetContactingEntities(ent, body))
+        {
+            if (exists && entContact == args.OtherEntity)
+                continue;
+
+            if (!_puddleQuery.HasComponent(entContact))
+                continue;
+
+            ent.Comp.PuddleEntity = ent;
+            return; // New puddle found, no need to continue.
+        }
+
+        ent.Comp.PuddleEntity = null;
+        Dirty(ent);
+    }
+
+    private void OnRefreshMovementSpeed(Entity<RootableComponent> ent, ref RefreshMovementSpeedModifiersEvent args)
+    {
+        if (ent.Comp.Rooted)
+            args.ModifySpeed(ent.Comp.SpeedModifier);
+    }
+}
diff --git a/Content.Shared/Rootable/SharedRootableSystem.cs b/Content.Shared/Rootable/SharedRootableSystem.cs
deleted file mode 100644 (file)
index 569fdf8..0000000
+++ /dev/null
@@ -1,193 +0,0 @@
-using Content.Shared.Actions;
-using Content.Shared.Actions.Components;
-using Content.Shared.Alert;
-using Content.Shared.Cloning.Events;
-using Content.Shared.Coordinates;
-using Content.Shared.Fluids.Components;
-using Content.Shared.Gravity;
-using Content.Shared.Mobs;
-using Content.Shared.Movement.Systems;
-using Content.Shared.Slippery;
-using Content.Shared.Toggleable;
-using Content.Shared.Trigger.Components.Effects;
-using Robust.Shared.Audio.Systems;
-using Robust.Shared.Physics.Components;
-using Robust.Shared.Physics.Events;
-using Robust.Shared.Physics.Systems;
-using Robust.Shared.Timing;
-
-namespace Content.Shared.Rootable;
-
-/// <summary>
-/// Adds an action to toggle rooting to the ground, primarily for the Diona species.
-/// Being rooted prevents weighlessness and slipping, but causes any floor contents to transfer its reagents to the bloodstream.
-/// </summary>
-public abstract class SharedRootableSystem : EntitySystem
-{
-    [Dependency] private readonly IGameTiming _timing = default!;
-    [Dependency] private readonly SharedActionsSystem _actions = default!;
-    [Dependency] private readonly SharedGravitySystem _gravity = default!;
-    [Dependency] private readonly SharedPhysicsSystem _physics = default!;
-    [Dependency] private readonly MovementSpeedModifierSystem _movementSpeedModifier = default!;
-    [Dependency] private readonly AlertsSystem _alerts = default!;
-    [Dependency] private readonly SharedAudioSystem _audio = default!;
-
-    protected EntityQuery<PuddleComponent> PuddleQuery;
-    protected EntityQuery<PhysicsComponent> PhysicsQuery;
-
-    public override void Initialize()
-    {
-        base.Initialize();
-
-        PuddleQuery = GetEntityQuery<PuddleComponent>();
-        PhysicsQuery = GetEntityQuery<PhysicsComponent>();
-
-        SubscribeLocalEvent<RootableComponent, MapInitEvent>(OnRootableMapInit);
-        SubscribeLocalEvent<RootableComponent, ComponentShutdown>(OnRootableShutdown);
-        SubscribeLocalEvent<RootableComponent, StartCollideEvent>(OnStartCollide);
-        SubscribeLocalEvent<RootableComponent, EndCollideEvent>(OnEndCollide);
-        SubscribeLocalEvent<RootableComponent, ToggleActionEvent>(OnRootableToggle);
-        SubscribeLocalEvent<RootableComponent, MobStateChangedEvent>(OnMobStateChanged);
-        SubscribeLocalEvent<RootableComponent, IsWeightlessEvent>(OnIsWeightless);
-        SubscribeLocalEvent<RootableComponent, SlipAttemptEvent>(OnSlipAttempt);
-        SubscribeLocalEvent<RootableComponent, RefreshMovementSpeedModifiersEvent>(OnRefreshMovementSpeed);
-        SubscribeLocalEvent<RootableComponent, CloningEvent>(OnCloning);
-    }
-
-    private void OnCloning(Entity<RootableComponent> ent, ref CloningEvent args)
-    {
-        if (!args.Settings.EventComponents.Contains(Factory.GetRegistration(ent.Comp.GetType()).Name))
-            return;
-
-        var cloneComp = EnsureComp<RootableComponent>(args.CloneUid);
-        cloneComp.TransferRate = ent.Comp.TransferRate;
-        cloneComp.TransferFrequency = ent.Comp.TransferFrequency;
-        cloneComp.SpeedModifier = ent.Comp.SpeedModifier;
-        cloneComp.RootSound = ent.Comp.RootSound;
-        Dirty(args.CloneUid, cloneComp);
-    }
-
-    private void OnRootableMapInit(Entity<RootableComponent> entity, ref MapInitEvent args)
-    {
-        if (!TryComp(entity, out ActionsComponent? comp))
-            return;
-
-        entity.Comp.NextUpdate = _timing.CurTime;
-        _actions.AddAction(entity, ref entity.Comp.ActionEntity, entity.Comp.Action, component: comp);
-    }
-
-    private void OnRootableShutdown(Entity<RootableComponent> entity, ref ComponentShutdown args)
-    {
-        if (!TryComp(entity, out ActionsComponent? comp))
-            return;
-
-        var actions = new Entity<ActionsComponent?>(entity, comp);
-        _actions.RemoveAction(actions, entity.Comp.ActionEntity);
-        _alerts.ClearAlert(entity.Owner, entity.Comp.RootedAlert);
-    }
-
-    private void OnRootableToggle(Entity<RootableComponent> entity, ref ToggleActionEvent args)
-    {
-        args.Handled = TryToggleRooting((entity, entity));
-    }
-
-    private void OnMobStateChanged(Entity<RootableComponent> entity, ref MobStateChangedEvent args)
-    {
-        if (entity.Comp.Rooted)
-            TryToggleRooting((entity, entity));
-    }
-
-    public bool TryToggleRooting(Entity<RootableComponent?> entity)
-    {
-        if (!Resolve(entity, ref entity.Comp))
-            return false;
-
-        entity.Comp.Rooted = !entity.Comp.Rooted;
-        _movementSpeedModifier.RefreshMovementSpeedModifiers(entity);
-        _gravity.RefreshWeightless(entity.Owner);
-        Dirty(entity);
-
-        if (entity.Comp.Rooted)
-        {
-            _alerts.ShowAlert(entity.Owner, entity.Comp.RootedAlert);
-            var curTime = _timing.CurTime;
-            if (curTime > entity.Comp.NextUpdate)
-            {
-                entity.Comp.NextUpdate = curTime;
-            }
-        }
-        else
-        {
-            _alerts.ClearAlert(entity.Owner, entity.Comp.RootedAlert);
-        }
-        _audio.PlayPredicted(entity.Comp.RootSound, entity.Owner.ToCoordinates(), entity);
-
-        return true;
-    }
-
-    private void OnIsWeightless(Entity<RootableComponent> ent, ref IsWeightlessEvent args)
-    {
-        if (args.Handled || !ent.Comp.Rooted)
-            return;
-
-        // do not cancel weightlessness if the person is in off-grid.
-        if (!_gravity.EntityOnGravitySupportingGridOrMap(ent.Owner))
-            return;
-
-        args.IsWeightless = false;
-        args.Handled = true;
-    }
-
-    private void OnSlipAttempt(Entity<RootableComponent> ent, ref SlipAttemptEvent args)
-    {
-        if (!ent.Comp.Rooted)
-            return;
-
-        if (args.SlipCausingEntity != null && HasComp<DamageOnTriggerComponent>(args.SlipCausingEntity))
-            return;
-
-        args.NoSlip = true;
-    }
-
-    private void OnStartCollide(Entity<RootableComponent> entity, ref StartCollideEvent args)
-    {
-        if (!PuddleQuery.HasComp(args.OtherEntity))
-            return;
-
-        entity.Comp.PuddleEntity = args.OtherEntity;
-
-        if (entity.Comp.NextUpdate < _timing.CurTime) // To prevent constantly moving to new puddles resetting the timer
-            entity.Comp.NextUpdate = _timing.CurTime;
-    }
-
-    private void OnEndCollide(Entity<RootableComponent> entity, ref EndCollideEvent args)
-    {
-        if (entity.Comp.PuddleEntity != args.OtherEntity)
-            return;
-
-        var exists = Exists(args.OtherEntity);
-
-        if (!PhysicsQuery.TryComp(entity, out var body))
-            return;
-
-        foreach (var ent in _physics.GetContactingEntities(entity, body))
-        {
-            if (exists && ent == args.OtherEntity)
-                continue;
-
-            if (!PuddleQuery.HasComponent(ent))
-                continue;
-
-            entity.Comp.PuddleEntity = ent;
-            return; // New puddle found, no need to continue
-        }
-
-        entity.Comp.PuddleEntity = null;
-    }
-
-    private void OnRefreshMovementSpeed(Entity<RootableComponent> entity, ref RefreshMovementSpeedModifiersEvent args)
-    {
-        if (entity.Comp.Rooted)
-            args.ModifySpeed(entity.Comp.SpeedModifier);
-    }
-}