+++ /dev/null
-using Content.Shared.Rootable;
-
-namespace Content.Client.Rootable;
-
-public sealed class RootableSystem : SharedRootableSystem;
+++ /dev/null
-using Content.Server.Body.Systems;
-using Content.Shared.Administration.Logs;
-using Content.Shared.Body.Components;
-using Content.Shared.Chemistry;
-using Content.Shared.Chemistry.Components;
-using Content.Shared.Chemistry.EntitySystems;
-using Content.Shared.Database;
-using Content.Shared.FixedPoint;
-using Content.Shared.Fluids.Components;
-using Content.Shared.Rootable;
-using Robust.Shared.Timing;
-
-namespace Content.Server.Rootable;
-
-// TODO: Move all of this to shared
-/// <summary>
-/// Adds an action to toggle rooting to the ground, primarily for the Diona species.
-/// </summary>
-public sealed class RootableSystem : SharedRootableSystem
-{
- [Dependency] private readonly ISharedAdminLogManager _logger = default!;
- [Dependency] private readonly IGameTiming _timing = default!;
- [Dependency] private readonly SharedSolutionContainerSystem _solutionContainer = default!;
- [Dependency] private readonly ReactiveSystem _reactive = default!;
- [Dependency] private readonly BloodstreamSystem _blood = default!;
-
- public override void Update(float frameTime)
- {
- base.Update(frameTime);
-
- var query = EntityQueryEnumerator<RootableComponent, BloodstreamComponent>();
- var curTime = _timing.CurTime;
- while (query.MoveNext(out var uid, out var rooted, out var bloodstream))
- {
- if (!rooted.Rooted || rooted.PuddleEntity == null || curTime < rooted.NextUpdate || !PuddleQuery.TryComp(rooted.PuddleEntity, out var puddleComp))
- continue;
-
- rooted.NextUpdate += rooted.TransferFrequency;
-
- PuddleReact((uid, rooted, bloodstream), (rooted.PuddleEntity.Value, puddleComp!));
- }
- }
-
- /// <summary>
- /// Determines if the puddle is set up properly and if so, moves on to reacting.
- /// </summary>
- private void PuddleReact(Entity<RootableComponent, BloodstreamComponent> entity, Entity<PuddleComponent> puddleEntity)
- {
- if (!_solutionContainer.ResolveSolution(puddleEntity.Owner, puddleEntity.Comp.SolutionName, ref puddleEntity.Comp.Solution, out var solution) ||
- solution.Contents.Count == 0)
- {
- return;
- }
-
- ReactWithEntity(entity, puddleEntity, solution);
- }
-
- /// <summary>
- /// Attempt to transfer an amount of the solution to the entity's bloodstream.
- /// </summary>
- private void ReactWithEntity(Entity<RootableComponent, BloodstreamComponent> entity, Entity<PuddleComponent> puddleEntity, Solution solution)
- {
- if (!_solutionContainer.ResolveSolution(entity.Owner, entity.Comp2.ChemicalSolutionName, ref entity.Comp2.ChemicalSolution, out var chemSolution) || chemSolution.AvailableVolume <= 0)
- return;
-
- var availableTransfer = FixedPoint2.Min(solution.Volume, entity.Comp1.TransferRate);
- var transferAmount = FixedPoint2.Min(availableTransfer, chemSolution.AvailableVolume);
- var transferSolution = _solutionContainer.SplitSolution(puddleEntity.Comp.Solution!.Value, transferAmount);
-
- _reactive.DoEntityReaction(entity, transferSolution, ReactionMethod.Ingestion);
-
- if (_blood.TryAddToChemicals((entity, entity.Comp2), transferSolution))
- {
- // Log solution addition by puddle
- _logger.Add(LogType.ForceFeed, LogImpact.Medium, $"{ToPrettyString(entity):target} absorbed puddle {SharedSolutionContainerSystem.ToPrettyString(transferSolution)}");
- }
- }
-}
--- /dev/null
+using Content.Shared.Actions;
+using Content.Shared.Actions.Components;
+using Content.Shared.Administration.Logs;
+using Content.Shared.Alert;
+using Content.Shared.Body.Components;
+using Content.Shared.Body.Systems;
+using Content.Shared.Chemistry;
+using Content.Shared.Chemistry.Components;
+using Content.Shared.Chemistry.EntitySystems;
+using Content.Shared.Cloning.Events;
+using Content.Shared.Coordinates;
+using Content.Shared.Database;
+using Content.Shared.FixedPoint;
+using Content.Shared.Fluids.Components;
+using Content.Shared.Gravity;
+using Content.Shared.Mobs;
+using Content.Shared.Movement.Systems;
+using Content.Shared.Slippery;
+using Content.Shared.Toggleable;
+using Content.Shared.Trigger.Components.Effects;
+using Robust.Shared.Audio.Systems;
+using Robust.Shared.Physics.Components;
+using Robust.Shared.Physics.Events;
+using Robust.Shared.Physics.Systems;
+using Robust.Shared.Timing;
+
+namespace Content.Shared.Rootable;
+
+/// <summary>
+/// Adds an action to toggle rooting to the ground, primarily for the Diona species.
+/// Being rooted prevents weighlessness and slipping, but causes any floor contents to transfer its reagents to the bloodstream.
+/// </summary>
+public sealed class RootableSystem : EntitySystem
+{
+ [Dependency] private readonly AlertsSystem _alerts = default!;
+ [Dependency] private readonly IGameTiming _timing = default!;
+ [Dependency] private readonly ISharedAdminLogManager _logger = default!;
+ [Dependency] private readonly MovementSpeedModifierSystem _movementSpeedModifier = default!;
+ [Dependency] private readonly ReactiveSystem _reactive = default!;
+ [Dependency] private readonly SharedActionsSystem _actions = default!;
+ [Dependency] private readonly SharedAudioSystem _audio = default!;
+ [Dependency] private readonly SharedBloodstreamSystem _blood = default!;
+ [Dependency] private readonly SharedGravitySystem _gravity = default!;
+ [Dependency] private readonly SharedPhysicsSystem _physics = default!;
+ [Dependency] private readonly SharedSolutionContainerSystem _solutionContainer = default!;
+
+ private EntityQuery<PuddleComponent> _puddleQuery;
+ private EntityQuery<PhysicsComponent> _physicsQuery;
+
+ public override void Initialize()
+ {
+ base.Initialize();
+
+ _puddleQuery = GetEntityQuery<PuddleComponent>();
+ _physicsQuery = GetEntityQuery<PhysicsComponent>();
+
+ SubscribeLocalEvent<RootableComponent, MapInitEvent>(OnRootableMapInit);
+ SubscribeLocalEvent<RootableComponent, ComponentShutdown>(OnRootableShutdown);
+ SubscribeLocalEvent<RootableComponent, StartCollideEvent>(OnStartCollide);
+ SubscribeLocalEvent<RootableComponent, EndCollideEvent>(OnEndCollide);
+ SubscribeLocalEvent<RootableComponent, ToggleActionEvent>(OnRootableToggle);
+ SubscribeLocalEvent<RootableComponent, MobStateChangedEvent>(OnMobStateChanged);
+ SubscribeLocalEvent<RootableComponent, IsWeightlessEvent>(OnIsWeightless);
+ SubscribeLocalEvent<RootableComponent, SlipAttemptEvent>(OnSlipAttempt);
+ SubscribeLocalEvent<RootableComponent, RefreshMovementSpeedModifiersEvent>(OnRefreshMovementSpeed);
+ SubscribeLocalEvent<RootableComponent, CloningEvent>(OnCloning);
+ }
+
+ public override void Update(float frameTime)
+ {
+ base.Update(frameTime);
+
+ var query = EntityQueryEnumerator<RootableComponent, BloodstreamComponent>();
+ var curTime = _timing.CurTime;
+ while (query.MoveNext(out var uid, out var rooted, out var bloodstream))
+ {
+ if (!rooted.Rooted || rooted.PuddleEntity == null || curTime < rooted.NextUpdate || !_puddleQuery.TryComp(rooted.PuddleEntity, out var puddleComp))
+ continue;
+
+ rooted.NextUpdate += rooted.TransferFrequency;
+ Dirty(uid, rooted);
+ PuddleReact((uid, rooted, bloodstream), (rooted.PuddleEntity.Value, puddleComp!));
+ }
+ }
+
+ /// <summary>
+ /// Determines if the puddle is set up properly and if so, moves on to reacting.
+ /// </summary>
+ private void PuddleReact(Entity<RootableComponent, BloodstreamComponent> ent, Entity<PuddleComponent> puddleEntity)
+ {
+ if (!_solutionContainer.ResolveSolution(puddleEntity.Owner, puddleEntity.Comp.SolutionName, ref puddleEntity.Comp.Solution, out var solution) ||
+ solution.Contents.Count == 0)
+ {
+ return;
+ }
+
+ ReactWithEntity(ent, puddleEntity, solution);
+ }
+
+ /// <summary>
+ /// Attempt to transfer an amount of the solution to the ent's bloodstream.
+ /// </summary>
+ private void ReactWithEntity(Entity<RootableComponent, BloodstreamComponent> ent, Entity<PuddleComponent> puddleEntity, Solution solution)
+ {
+ if (!_solutionContainer.ResolveSolution(ent.Owner, ent.Comp2.ChemicalSolutionName, ref ent.Comp2.ChemicalSolution, out var chemSolution) || chemSolution.AvailableVolume <= 0)
+ return;
+
+ var availableTransfer = FixedPoint2.Min(solution.Volume, ent.Comp1.TransferRate);
+ var transferAmount = FixedPoint2.Min(availableTransfer, chemSolution.AvailableVolume);
+ var transferSolution = _solutionContainer.SplitSolution(puddleEntity.Comp.Solution!.Value, transferAmount);
+
+ _reactive.DoEntityReaction(ent, transferSolution, ReactionMethod.Ingestion);
+
+ // Log solution addition by puddle.
+ if (_blood.TryAddToChemicals((ent, ent.Comp2), transferSolution))
+ _logger.Add(LogType.ForceFeed, LogImpact.Medium, $"{ToPrettyString(ent):target} absorbed puddle {SharedSolutionContainerSystem.ToPrettyString(transferSolution)}");
+ }
+
+ private void OnCloning(Entity<RootableComponent> ent, ref CloningEvent args)
+ {
+ if (!args.Settings.EventComponents.Contains(Factory.GetRegistration(ent.Comp.GetType()).Name))
+ return;
+
+ var cloneComp = EnsureComp<RootableComponent>(args.CloneUid);
+ cloneComp.TransferRate = ent.Comp.TransferRate;
+ cloneComp.TransferFrequency = ent.Comp.TransferFrequency;
+ cloneComp.SpeedModifier = ent.Comp.SpeedModifier;
+ cloneComp.RootSound = ent.Comp.RootSound;
+ Dirty(args.CloneUid, cloneComp);
+ }
+
+ private void OnRootableMapInit(Entity<RootableComponent> ent, ref MapInitEvent args)
+ {
+ if (!TryComp(ent, out ActionsComponent? comp))
+ return;
+
+ ent.Comp.NextUpdate = _timing.CurTime;
+ Dirty(ent);
+ _actions.AddAction(ent, ref ent.Comp.ActionEntity, ent.Comp.Action, component: comp);
+ }
+
+ private void OnRootableShutdown(Entity<RootableComponent> ent, ref ComponentShutdown args)
+ {
+ if (!TryComp(ent, out ActionsComponent? comp))
+ return;
+
+ var actions = new Entity<ActionsComponent?>(ent, comp);
+ _actions.RemoveAction(actions, ent.Comp.ActionEntity);
+ _alerts.ClearAlert(ent.Owner, ent.Comp.RootedAlert);
+ }
+
+ private void OnRootableToggle(Entity<RootableComponent> ent, ref ToggleActionEvent args)
+ {
+ args.Handled = TryToggleRooting((ent, ent));
+ }
+
+ private void OnMobStateChanged(Entity<RootableComponent> ent, ref MobStateChangedEvent args)
+ {
+ if (ent.Comp.Rooted)
+ TryToggleRooting((ent, ent));
+ }
+
+ public bool TryToggleRooting(Entity<RootableComponent?> ent)
+ {
+ if (!Resolve(ent, ref ent.Comp))
+ return false;
+
+ ent.Comp.Rooted = !ent.Comp.Rooted;
+ _movementSpeedModifier.RefreshMovementSpeedModifiers(ent);
+ _gravity.RefreshWeightless(ent.Owner);
+
+ if (ent.Comp.Rooted)
+ {
+ _alerts.ShowAlert(ent.Owner, ent.Comp.RootedAlert);
+ var curTime = _timing.CurTime;
+ if (curTime > ent.Comp.NextUpdate)
+ ent.Comp.NextUpdate = curTime;
+ }
+ else
+ {
+ _alerts.ClearAlert(ent.Owner, ent.Comp.RootedAlert);
+ }
+
+ _audio.PlayPredicted(ent.Comp.RootSound, ent.Owner.ToCoordinates(), ent);
+ Dirty(ent);
+
+ return true;
+ }
+
+ private void OnIsWeightless(Entity<RootableComponent> ent, ref IsWeightlessEvent args)
+ {
+ if (args.Handled || !ent.Comp.Rooted)
+ return;
+
+ // Do not cancel weightlessness if the person is in off-grid.
+ if (!_gravity.EntityOnGravitySupportingGridOrMap(ent.Owner))
+ return;
+
+ args.IsWeightless = false;
+ args.Handled = true;
+ }
+
+ private void OnSlipAttempt(Entity<RootableComponent> ent, ref SlipAttemptEvent args)
+ {
+ if (!ent.Comp.Rooted)
+ return;
+
+ if (args.SlipCausingEntity != null && HasComp<DamageOnTriggerComponent>(args.SlipCausingEntity))
+ return;
+
+ args.NoSlip = true;
+ }
+
+ private void OnStartCollide(Entity<RootableComponent> ent, ref StartCollideEvent args)
+ {
+ if (!_puddleQuery.HasComp(args.OtherEntity))
+ return;
+
+ ent.Comp.PuddleEntity = args.OtherEntity;
+
+ if (ent.Comp.NextUpdate < _timing.CurTime) // To prevent constantly moving to new puddles resetting the timer.
+ ent.Comp.NextUpdate = _timing.CurTime;
+
+ Dirty(ent);
+ }
+
+ private void OnEndCollide(Entity<RootableComponent> ent, ref EndCollideEvent args)
+ {
+ if (ent.Comp.PuddleEntity != args.OtherEntity)
+ return;
+
+ var exists = Exists(args.OtherEntity);
+
+ if (!_physicsQuery.TryComp(ent, out var body))
+ return;
+
+ foreach (var entContact in _physics.GetContactingEntities(ent, body))
+ {
+ if (exists && entContact == args.OtherEntity)
+ continue;
+
+ if (!_puddleQuery.HasComponent(entContact))
+ continue;
+
+ ent.Comp.PuddleEntity = ent;
+ return; // New puddle found, no need to continue.
+ }
+
+ ent.Comp.PuddleEntity = null;
+ Dirty(ent);
+ }
+
+ private void OnRefreshMovementSpeed(Entity<RootableComponent> ent, ref RefreshMovementSpeedModifiersEvent args)
+ {
+ if (ent.Comp.Rooted)
+ args.ModifySpeed(ent.Comp.SpeedModifier);
+ }
+}
+++ /dev/null
-using Content.Shared.Actions;
-using Content.Shared.Actions.Components;
-using Content.Shared.Alert;
-using Content.Shared.Cloning.Events;
-using Content.Shared.Coordinates;
-using Content.Shared.Fluids.Components;
-using Content.Shared.Gravity;
-using Content.Shared.Mobs;
-using Content.Shared.Movement.Systems;
-using Content.Shared.Slippery;
-using Content.Shared.Toggleable;
-using Content.Shared.Trigger.Components.Effects;
-using Robust.Shared.Audio.Systems;
-using Robust.Shared.Physics.Components;
-using Robust.Shared.Physics.Events;
-using Robust.Shared.Physics.Systems;
-using Robust.Shared.Timing;
-
-namespace Content.Shared.Rootable;
-
-/// <summary>
-/// Adds an action to toggle rooting to the ground, primarily for the Diona species.
-/// Being rooted prevents weighlessness and slipping, but causes any floor contents to transfer its reagents to the bloodstream.
-/// </summary>
-public abstract class SharedRootableSystem : EntitySystem
-{
- [Dependency] private readonly IGameTiming _timing = default!;
- [Dependency] private readonly SharedActionsSystem _actions = default!;
- [Dependency] private readonly SharedGravitySystem _gravity = default!;
- [Dependency] private readonly SharedPhysicsSystem _physics = default!;
- [Dependency] private readonly MovementSpeedModifierSystem _movementSpeedModifier = default!;
- [Dependency] private readonly AlertsSystem _alerts = default!;
- [Dependency] private readonly SharedAudioSystem _audio = default!;
-
- protected EntityQuery<PuddleComponent> PuddleQuery;
- protected EntityQuery<PhysicsComponent> PhysicsQuery;
-
- public override void Initialize()
- {
- base.Initialize();
-
- PuddleQuery = GetEntityQuery<PuddleComponent>();
- PhysicsQuery = GetEntityQuery<PhysicsComponent>();
-
- SubscribeLocalEvent<RootableComponent, MapInitEvent>(OnRootableMapInit);
- SubscribeLocalEvent<RootableComponent, ComponentShutdown>(OnRootableShutdown);
- SubscribeLocalEvent<RootableComponent, StartCollideEvent>(OnStartCollide);
- SubscribeLocalEvent<RootableComponent, EndCollideEvent>(OnEndCollide);
- SubscribeLocalEvent<RootableComponent, ToggleActionEvent>(OnRootableToggle);
- SubscribeLocalEvent<RootableComponent, MobStateChangedEvent>(OnMobStateChanged);
- SubscribeLocalEvent<RootableComponent, IsWeightlessEvent>(OnIsWeightless);
- SubscribeLocalEvent<RootableComponent, SlipAttemptEvent>(OnSlipAttempt);
- SubscribeLocalEvent<RootableComponent, RefreshMovementSpeedModifiersEvent>(OnRefreshMovementSpeed);
- SubscribeLocalEvent<RootableComponent, CloningEvent>(OnCloning);
- }
-
- private void OnCloning(Entity<RootableComponent> ent, ref CloningEvent args)
- {
- if (!args.Settings.EventComponents.Contains(Factory.GetRegistration(ent.Comp.GetType()).Name))
- return;
-
- var cloneComp = EnsureComp<RootableComponent>(args.CloneUid);
- cloneComp.TransferRate = ent.Comp.TransferRate;
- cloneComp.TransferFrequency = ent.Comp.TransferFrequency;
- cloneComp.SpeedModifier = ent.Comp.SpeedModifier;
- cloneComp.RootSound = ent.Comp.RootSound;
- Dirty(args.CloneUid, cloneComp);
- }
-
- private void OnRootableMapInit(Entity<RootableComponent> entity, ref MapInitEvent args)
- {
- if (!TryComp(entity, out ActionsComponent? comp))
- return;
-
- entity.Comp.NextUpdate = _timing.CurTime;
- _actions.AddAction(entity, ref entity.Comp.ActionEntity, entity.Comp.Action, component: comp);
- }
-
- private void OnRootableShutdown(Entity<RootableComponent> entity, ref ComponentShutdown args)
- {
- if (!TryComp(entity, out ActionsComponent? comp))
- return;
-
- var actions = new Entity<ActionsComponent?>(entity, comp);
- _actions.RemoveAction(actions, entity.Comp.ActionEntity);
- _alerts.ClearAlert(entity.Owner, entity.Comp.RootedAlert);
- }
-
- private void OnRootableToggle(Entity<RootableComponent> entity, ref ToggleActionEvent args)
- {
- args.Handled = TryToggleRooting((entity, entity));
- }
-
- private void OnMobStateChanged(Entity<RootableComponent> entity, ref MobStateChangedEvent args)
- {
- if (entity.Comp.Rooted)
- TryToggleRooting((entity, entity));
- }
-
- public bool TryToggleRooting(Entity<RootableComponent?> entity)
- {
- if (!Resolve(entity, ref entity.Comp))
- return false;
-
- entity.Comp.Rooted = !entity.Comp.Rooted;
- _movementSpeedModifier.RefreshMovementSpeedModifiers(entity);
- _gravity.RefreshWeightless(entity.Owner);
- Dirty(entity);
-
- if (entity.Comp.Rooted)
- {
- _alerts.ShowAlert(entity.Owner, entity.Comp.RootedAlert);
- var curTime = _timing.CurTime;
- if (curTime > entity.Comp.NextUpdate)
- {
- entity.Comp.NextUpdate = curTime;
- }
- }
- else
- {
- _alerts.ClearAlert(entity.Owner, entity.Comp.RootedAlert);
- }
- _audio.PlayPredicted(entity.Comp.RootSound, entity.Owner.ToCoordinates(), entity);
-
- return true;
- }
-
- private void OnIsWeightless(Entity<RootableComponent> ent, ref IsWeightlessEvent args)
- {
- if (args.Handled || !ent.Comp.Rooted)
- return;
-
- // do not cancel weightlessness if the person is in off-grid.
- if (!_gravity.EntityOnGravitySupportingGridOrMap(ent.Owner))
- return;
-
- args.IsWeightless = false;
- args.Handled = true;
- }
-
- private void OnSlipAttempt(Entity<RootableComponent> ent, ref SlipAttemptEvent args)
- {
- if (!ent.Comp.Rooted)
- return;
-
- if (args.SlipCausingEntity != null && HasComp<DamageOnTriggerComponent>(args.SlipCausingEntity))
- return;
-
- args.NoSlip = true;
- }
-
- private void OnStartCollide(Entity<RootableComponent> entity, ref StartCollideEvent args)
- {
- if (!PuddleQuery.HasComp(args.OtherEntity))
- return;
-
- entity.Comp.PuddleEntity = args.OtherEntity;
-
- if (entity.Comp.NextUpdate < _timing.CurTime) // To prevent constantly moving to new puddles resetting the timer
- entity.Comp.NextUpdate = _timing.CurTime;
- }
-
- private void OnEndCollide(Entity<RootableComponent> entity, ref EndCollideEvent args)
- {
- if (entity.Comp.PuddleEntity != args.OtherEntity)
- return;
-
- var exists = Exists(args.OtherEntity);
-
- if (!PhysicsQuery.TryComp(entity, out var body))
- return;
-
- foreach (var ent in _physics.GetContactingEntities(entity, body))
- {
- if (exists && ent == args.OtherEntity)
- continue;
-
- if (!PuddleQuery.HasComponent(ent))
- continue;
-
- entity.Comp.PuddleEntity = ent;
- return; // New puddle found, no need to continue
- }
-
- entity.Comp.PuddleEntity = null;
- }
-
- private void OnRefreshMovementSpeed(Entity<RootableComponent> entity, ref RefreshMovementSpeedModifiersEvent args)
- {
- if (entity.Comp.Rooted)
- args.ModifySpeed(entity.Comp.SpeedModifier);
- }
-}