if (comp.SpriteStateMap.TryGetValue(state, out var spriteState))
args.Sprite.LayerSetState(PoweredLightLayers.Base, spriteState);
+ if (args.Sprite.LayerExists(PoweredLightLayers.Glow))
+ args.Sprite.LayerSetVisible(PoweredLightLayers.Glow, state == PoweredLightState.On);
+
SetBlinkingAnimation(
uid,
state == PoweredLightState.On
public enum PoweredLightLayers : byte
{
- Base
+ Base,
+ Glow
}
}
sprite: Structures/Wallmounts/Lighting/light_tube.rsi
drawdepth: WallMountedItems
layers:
- - state: on
- map: ["enum.PoweredLightLayers.Base"]
- state: on
+ - map: ["enum.PoweredLightLayers.Base"]
+ state: base
+ - map: ["enum.PoweredLightLayers.Glow"]
+ state: glow
+ shader: unshaded
+ state: base
- type: PointLight
radius: 10
energy: 0.8
- type: PoweredLightVisuals
blinkingSound:
path: "/Audio/Machines/light_tube_on.ogg"
+ spriteStateMap:
+ empty: empty
+ off: base
+ on: base
+ broken: broken
+ burned: burned
- type: entity
id: Poweredlight
parent: PoweredlightEmpty
components:
- type: Sprite
- state: off
+ state: base
- type: PointLight
enabled: true
- type: PoweredLight
path: /Audio/Ambience/Objects/light_hum.ogg
- type: Sprite
sprite: Structures/Wallmounts/Lighting/light_small.rsi
- state: on
+ state: base
- type: PointLight
energy: 1.0
radius: 6
range: 200
- type: Appearance
- type: PoweredLightVisuals
+ spriteStateMap:
+ empty: empty
+ off: base
+ on: base
+ broken: broken
+ burned: burned
- type: DeviceLinkSink
ports:
- On
parent: PoweredSmallLightEmpty
components:
- type: Sprite
- state: off
+ state: base
- type: PointLight
enabled: true
- type: PoweredLight
sprite: Structures/Wallmounts/service_light.rsi
drawdepth: WallMountedItems
layers:
- - state: off
- map: ["enum.PoweredLightLayers.Base"]
- state: off
+ - map: ["enum.PoweredLightLayers.Base"]
+ state: base
+ - map: ["enum.PoweredLightLayers.Glow"]
+ state: glow
+ shader: unshaded
+ state: base
- type: PointLight
radius: 1
energy: 1
description: A wall light fixture. Use light tubes.
icon:
sprite: Structures/Wallmounts/Lighting/light_tube.rsi
- state: off
+ state: base
objectType: Structure
placementMode: SnapgridCenter
canRotate: true
description: A wall light fixture. Use light bulbs.
icon:
sprite: Structures/Wallmounts/Lighting/light_small.rsi
- state: off
+ state: base
objectType: Structure
placementMode: SnapgridCenter
canRotate: true
-{"version": 1, "size": {"x": 32, "y": 32}, "license": "CC-BY-SA-3.0", "copyright": "https://github.com/discordia-space/CEV-Eris/blob/2b969adc2dfd3e9621bf3597c5cbffeb3ac8c9f0/icons/obj/lighting.dmi", "states": [{"name": "broken", "directions": 4}, {"name": "burned", "directions": 4}, {"name": "empty", "directions": 4}, {"name": "off", "directions": 4}, {"name": "on", "directions": 4}]}
+{"version": 1, "size": {"x": 32, "y": 32}, "license": "CC-BY-SA-3.0", "copyright": "https://github.com/discordia-space/CEV-Eris/blob/2b969adc2dfd3e9621bf3597c5cbffeb3ac8c9f0/icons/obj/lighting.dmi", "states": [{"name": "broken", "directions": 4}, {"name": "burned", "directions": 4}, {"name": "empty", "directions": 4}, {"name": "base", "directions": 4}, {"name": "glow", "directions": 4}]}
]
},
{
- "name": "off",
+ "name": "base",
"directions": 4,
"delays": [
[
]
},
{
- "name": "on",
- "directions": 4,
- "delays": [
- [
- 1
- ],
- [
- 1
- ],
- [
- 1
- ],
- [
- 1
- ]
- ]
+ "name": "glow",
+ "directions": 4
}
]
}
"directions": 4
},
{
- "name": "off",
+ "name": "base",
"directions": 4
},
{
- "name": "on",
+ "name": "glow",
"directions": 4,
"delays": [
[