return;
}
- var description = "perishable-" + stage;
+ var isMob = HasComp<MobStateComponent>(perishable);
+ var description = "perishable-" + stage + (!isMob ? "-nonmob" : string.Empty);
args.PushMarkup(Loc.GetString(description, ("target", Identity.Entity(perishable, EntityManager))));
}
using Content.Shared.Examine;
using Content.Shared.IdentityManagement;
+using Content.Shared.Mobs.Components;
namespace Content.Shared.Atmos.Rotting;
>= 1 => "rotting-bloated",
_ => "rotting-rotting"
};
+
+ if (!HasComp<MobStateComponent>(uid))
+ description += "-nonmob";
+
args.PushMarkup(Loc.GetString(description, ("target", Identity.Entity(uid, EntityManager))));
}
}
ammonia-smell = Something smells pungent!
-perishable-1 = [color=green]{ CAPITALIZE(SUBJECT($target)) } still {CONJUGATE-BASIC($target, "look", "looks")} fresh.[/color]
-perishable-2 = [color=orangered]{ CAPITALIZE(SUBJECT($target)) } {CONJUGATE-BASIC($target, "look", "looks")} somewhat fresh.[/color]
-perishable-3 = [color=red]{ CAPITALIZE(SUBJECT($target)) } {CONJUGATE-BASIC($target, "do not", "doesn't")} {CONJUGATE-BASIC($target, "look", "looks")} fresh anymore.[/color]
-rotting-rotting = [color=orange]{ CAPITALIZE(SUBJECT($target)) } {CONJUGATE-BE($target)} rotting![/color]
-rotting-bloated = [color=orangered]{ CAPITALIZE(SUBJECT($target)) } {CONJUGATE-BE($target)} bloated![/color]
-rotting-extremely-bloated = [color=red]{ CAPITALIZE(SUBJECT($target)) } {CONJUGATE-BE($target)} extremely bloated![/color]
+
+## Perishable
+
+perishable-1 = [color=green]{ CAPITALIZE(POSS-ADJ($target)) } corpse still looks fresh.[/color]
+perishable-2 = [color=orangered]{ CAPITALIZE(POSS-ADJ($target)) } corpse looks somewhat fresh.[/color]
+perishable-3 = [color=red]{ CAPITALIZE(POSS-ADJ($target)) } corpse doesn't look very fresh.[/color]
+
+perishable-1-nonmob = [color=green]{ CAPITALIZE(SUBJECT($target)) } still looks fresh.[/color]
+perishable-2-nonmob = [color=orangered]{ CAPITALIZE(SUBJECT($target)) } looks somewhat fresh.[/color]
+perishable-3-nonmob = [color=red]{ CAPITALIZE(SUBJECT($target)) } doesn't look very fresh.[/color]
+
+## Rotting
+
+rotting-rotting = [color=orange]{ CAPITALIZE(POSS-ADJ($target)) } corpse is rotting![/color]
+rotting-bloated = [color=orangered]{ CAPITALIZE(POSS-ADJ($target)) } corpse is bloated![/color]
+rotting-extremely-bloated = [color=red]{ CAPITALIZE(POSS-ADJ($target)) } corpse is extremely bloated![/color]
+
+rotting-rotting-nonmob = [color=orange]{ CAPITALIZE(SUBJECT($target)) } is rotting![/color]
+rotting-bloated-nonmob = [color=orangered]{ CAPITALIZE(SUBJECT($target)) } is bloated![/color]
+rotting-extremely-bloated-nonmob = [color=red]{ CAPITALIZE(SUBJECT($target)) } is extremely bloated![/color]