layers:
- map: [ "enum.PdaVisualLayers.Base" ]
state: "pda"
- - state: "light_overlay"
+ - state: "light_overlay_wide"
map: [ "enum.PdaVisualLayers.Flashlight" ]
shader: "unshaded"
visible: false
- - state: "id_overlay_wide" # the important part
+ - state: "id_overlay_wide"
map: [ "enum.PdaVisualLayers.IdLight" ]
shader: "unshaded"
visible: false